What Nehe tutorials...

[quote]Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list…
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Ah, does this explain why my PointArrays always render as single pixels - no matter what PointAttributes(5.0f, false) I set to their geometry’s appearance…?

I think yes.

PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it.

Yuri

[quote]I think yes.

PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it.
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Thanks for the info. Then I know that I didn’t feed the PointAttributes in a wrong way to Xith3d. Good to know, because as a Xith3d newbie I’ve still to learn so much and usually it’s the user who does use an API call in a wrong way. :slight_smile: