So after watching a few tutorials on animation in blender finally decided to put up my own animation. This one was done watching the video of real archer shooting the arrow. Still requires some polishing. Need to do a few more animations before advancing with armors.
I sketched a Golem and then turned it into pixel-art in my latest weekly devlog
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Drew this cottage yesterday and am looking for some feedback. Particularly on the left side, something feels off to me but I’m not sure what.
I believe few more days and I am done with archer… Dunno why but I have started with the hardest one…
Here is the progress on the shoot animation:
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EDIT: I still have not done smoothing, will do that once all animations are done. Should look less edgy.
My phone case died today and I thought of designing one for myself and getting it printed. So I wasted half a day at work and made this:
Stark and I became friends on Facebook a few days ago, and at my request, he sent me his old armour. And it fit me perfectly!!! ;D
I think it looks good. It reads well. I wouldn’t want to mess with it too much. I don’t see what is “off” about the left side.
Maybe, must maybe, a slightly darker shade of orange for the underside of the roof on the left, as it gets less light than the rooftop?
Looks good to me too. I wouldn’t be too worried about the left side. If whatever is actually ‘off’, I bet the only person that will ever notice is you because it looks really good.
Some observations. Maybe one of these make you feel off:
- the top of the door does not align with the top of the window
- the wood direction is different from the window side
- the wood color is the same like the outer right wall, so implies, that it lies in the shadow as well
- the space left from the dooris wider than right of it
- the outer joist is more narrow than the middle one
Some observations. Maybe one of these make you feel off:
- the top of the door does not align with the top of the window
- the wood direction is different from the window side
- the wood color is the same like the outer right wall, so implies, that it lies in the shadow as well
- the space left from the dooris wider than right of it
- the outer joist is more narrow than the middle one
@cylab – You have a very good eye for visual detail!
I’ve decided to focus explicitly on practicing my sketching. I’m impatient. I want to improve as fast as possible.
More sketches. I don’t think I can keep doing this many a day.
I know its hard to see. But, I promise you. Its looks worse when its clear.
Also, this makes 10. Each page takes about 30 min. That’s 5 hours. 9995 hours left. 19990 sketches left.
If it is not obvious, these are all copies or studies of other people’s work.
Got a drawing tablet, made a sketch (from eye, I didn’t overlay anything). For some reason it saves lighter than I see it, so the mistakes in the light through the water and the random lines to the left of the face are really visible even when they aren’t to me.
It’s now my lock screen background (adjusted to fit phone)
Finally finished militiaman animations (have a few more, but those are more important). Still needs some sharpening, but for now I am satisfied. Not sure yet, maybe axeman or horseman next… Have not decided yet
Looks really good!
Looks really good!
The 3rd one, death animation, requires a bit of love :P. Too much of texture overlapping in the bottom part of tabard during the falling phase :S
Been busy lately with this :P… Gives soooo much work :(… The progress is painfully slow… I did not even do any polishing yet and no attack animations… Just basic horse+character movement.
Good job. 3D animation is so much more involved than 2D, so kudos for going through that amount of work!
I am not entirely sure, if the movement of the character fits the momentum of the ride when comparing to real world examples like:
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but it might just be, because the animation is not in a fixed location the whole cycle.
Nice catch :P! Today I will start working on improved (intermediate) version and definitely will take into consideration your feedback. The animation shown in the previous post is yet a draft version, therefore the movements still look abrupt, there are some inconsistencies and texture problems. I will put the intermediate version once I am done for criticism
I think that looks real cool! Rigging and animating is still something I fall short at.