What I did today

More pixel art for me:

Cheers,

Kev

Theyā€™re adorable

My favourite ones are demon mage and farmer :smiley:

Oh boy, I love that stuff! :slight_smile:

I started pretty much the same way. Maybe a year ago I was interested in how to build an ALU with RedPower and looked up how to build an ALU in Minecraft. I converted that to RedPower and built an ALU like that. But the same way I came across the program ā€œLogisimā€. Itā€™s pretty awesome and very similar to the program you use (I think itā€™s one of the programs that I tried out, but I didnā€™t like it as much as Logisim), and started to build CPUā€™s. Iā€™ve now built an 8-bit CPU for the start, then moved on to 16-bit but didnā€™t finish (I didnā€™t like it since it was only a bitwise enhancement of the first CPU. The CPU was in no way better) and finally built a 32-bit CPU that (for the first time) was based on the von-Neumann-Architecture. Luckily, the von-Neumann-Architecture is exactly what we have to learn in school right now, so thatā€™s good for me :slight_smile:

Here is the top-level ā€œintegrated circuitā€ of my CPU:

And here is the Control-Circuit for the individual instructions (except for ALU instructions like Addition, subtraction, etc. Those are handled elsewhere (in the ALU)):

I am currently in the process of applying for insurances. I feel like wanting to take a break completely after going through mundane applications and traveling.

On a good note, I have placed a project up in the Showcase section. I call it the ā€œMarble Runā€. The game itself is completely finished, and itā€™s not 100% polished.

To be honest, I loved the concept, but I hate developing it. It contains many nightmares and bad memories of someone else I donā€™t even want to go over. Iā€™m moving on from it, never to return to it to finish polishing it. Itā€™s more like my ex, but itā€™s even more darker than that. So, yeah.

EDIT: I just realized I posted in the wrong subforum. :cranky:

I have applied some bug fixes and new features to the new version of the Square World 0.3.5 .

http://s22.postimg.org/n5ug6mywh/Square_World_0_3_5.png

I further expanded my Jasic-fork today (and yesterday).
Jasic is a small library (without any dependencies) that allows you to interpret a slightly modified/expanded version of the BASIC in Java.
Itā€™s basically a scripting-language, that looks and acts like BASIC, but is not exactly BASIC.

So you can do this:


PRINT "Hello, World!"
PRINT 2*8
PRINT sqrt(4 * 3)
PRINT "The time is: " + time()

Cool! Iā€™ve started on an 8 bit CPU, as well as a compressed 8 bit multiplier (the compressed bit is kinda Minecraft specific I guess, because in real life electronics that doesnā€™t translate over similarly). And Iā€™ll look into Logisim, thanks for mentioning it. I may or may not continue with the CPU with Logisim. Building it in-game is pretty cool, and a nice achievement. I may just send you some PMs in the future if I have some questions :wink:

Found time to update a few more sprites on to the sheet:

https://dl.dropboxusercontent.com/u/1668516/shots/roam/sample0.png

Cheers,

Kev

In a perfect world something like this:

In this world probably an unfinished abandoned pet project :stuck_out_tongue:

Back to topic. Turn based combat system is roughly implemented.

Thatā€™s a lovely perspective, and quite difficult to do as well, so itā€™s quite rare in 2D-tech games.

Cas :slight_smile:

Some of the old ā€œisoā€ 2D games had crazy perspectives, which Iā€™m unable to reproduce. This is all 3D with shader post processing, so I can always find a nice angle for a screen-shot 8).

Aha, there was me thinking it was all hand drawn!

Cas :slight_smile:

Yet more pixel art, on to the second sheet now!

https://dl.dropboxusercontent.com/u/1668516/shots/roam/sample0.png

https://dl.dropboxusercontent.com/u/1668516/shots/roam/sample1.png

Forgot how much fun it is!

Cheers,

Kev

Creating a falling meteor space-type game and this is what I have so far:

Random polygon generation, lots of trig, and keeping my code clean for once took up most of the time spent making this project. However, Iā€™ll have to replace the polygons with proper textures and the turrets will end up being spaceships so all that math was for nothing. Oh well, at least I learned something. :smiley:

I worked on some terrain today!

Features:

  • Its infinite.
  • Its fractal-noise generated.
  • Its multithreaded.
  • View Distance is 2 kilometers. (At least for me)

Image (Sorry for the bad quality):

Note:
There are two thread-pools running, each with 2 threads.
One pool is for rendering, the other is for everything else.

ToDo:

  • Grass
  • Trees
  • Terrain Deformation
  • Roads
  • Buildings
  • World Saving/Loading

Have a nice day!

  • Longor1996

I added a display to my computer. It now goes through a ridiculous binary-decimal-hexidecimal conversion to be able to put 4 bit binary numbers onto on 7 segment display. I chose to just convert it into hexadecimal instead of staying at decimal because I was too lazy to build another display. Iā€™ll do that tomorrow.
And yes, itā€™s displaying a B.

Enjoying the rain :3 :

And spended the night learning all about animated gifs including the webbrowser limits regarding to animated gifs, and ofcourse internet explorer has the biggest limit (except opera, but thatā€™s not even worth mentioning) and learned that imgur gives this error:

Animated GIF is larger than 2MB. Make the image smaller and then try uploading again.

But tries to upload it three times over nonetheless (I think he expects the size to decrease gradually for some reason).

@Herjan

Reminds me of this game: http://sandbox.yoyogames.com/games/127938-tower-3

Loved it :slight_smile:

Donā€™t use imgur for gifs uf Gfycat 8)