What I did today

Today, I had an epiphany that I haven’t worked on a Java game properly for 3 months! Time to get back to work.

Cheers,

Kev

Good grief Kev! Get to work!

Cas :slight_smile:

Holy medals batman. :o

also been a while since I posted in this (or was it the other one?) I guess I’ll jump in… was playing with scaling yesterday for fun. Mostly I just wanted to see what my game could look like at different scaling factors. :stuck_out_tongue:

(Bonus cool tidbit, even with scaling disabled, rendering 32,400 tiles and all their lighting/shadows: 60FPS!)

First one: 3x/Original game scaling
Second: 2x
Third: no scaling.

Inspired by “Teaching Java Game Programming to Children” thread, I’m messing around with a simple game engine. What do you think?

Yay, got a new release of Jumproom done! Started thinking about my next rogue like and got a few more tweaks on https://nitpika.com completed.

Seriously productive for me of recent :slight_smile:

Cheers,

Kev

A bit like the way it’s done in lwjgl eh:


public static void main(String[] args) throws Exception {
    Display.create();
    // Insert game here
}

Cas :slight_smile:

Best. Game. Ever. :slight_smile:

Did a few pixel art characters at lunch time:

Cheers,

Kev

Yeah, that’s what I was aiming for. Simple, easy, frame creation.

Animating.

Great job! That game is turning out to look really cool. Any ideas on what the mechanics will be?

Messing around with Box2D. It’s going well.

EDIT: Is it me, or is there a white path behind the bouncing boxes?

Got max. possible grade for that exam (15 credits) :slight_smile:

I had my first day of Intro to Computing 101 in college (required credit), and I learned the difference between Hardware and Software… and they even explained what an Input Devices are!

Next up… we learn about the internal components inside our desktops! wooo!! ::slight_smile:

I am now rendering finite hyperplanes, if that makes sense.

Image:

Results of photoshop and no motivation to do anything actually productive. :stuck_out_tongue:

http://sixtygig.com/junk/boredcastles1.png

So this is what I have to look forward to in college? Oh boy.

On topic, I messed around with logic gates and stuff. I was bored so I basically made a 16 bit adder, wrapped up in an integrated circuit (part of the program I use).

On the top is an encoder and decoder as well as the broken down 4 bit adder.
Bottom left is the full 16 bit adder and mid right is an 8 bit adder. I wrapped two 4 bit adders, that made an 8 bit, then wrapped 2 of those making a 16 bit. Who knows, maybe when I’m even more bored I’ll try and label all of a 64 bit adder/subtracter to make a 64 bit ALU.

This started after me following a tutorial to make a computer in the game Minecraft. I added in some functions of my own too, like multiplication and division:

The subtraction units are on top of the ALU, and the rest of the mathematical operations are beneath. 4 bit computer, 2 bits of RAM.

Are you working on mini maps again?

Got some water implemented into my 3d world.

The water is animated in a sinusoidal wave. You can change the resolution of the water, as well as the wave height. Maybe I’ll post an update soon :wink:
I first want to experiment with animated noise on the waves to give it a bit more depth.

Edit: This picture sucks at showing off the water. I might just make a video to provide it justice. :slight_smile:

Ran 5 kilometers. Never ran so long in my life. :slight_smile: