What I did today

Yeah, actually I quite like it too.

Cas :slight_smile:

For a game to sell firstly never use the apple app store unless you have ad money , seriously there are what 90 million apps? you will be drowned out. Basically the rules of marketing apply if you are not going to advertise 1: It must stand out , ie the logo or screen shot or title should make people interested don’t put “Generic space game” or “Shoot him” but something that is smart but has meaning 2: Naturally the game must be fun otherwise nobody will spread it through word of mouth , I talk about space engineers , I don’t talk about the new ace of spades 3:Affordable , the game must be reasonably priced , remember this is coming from an indie developer so if you don’t have the backing first then people most likely wont trust you, or just generally putting the price to high COUGHFTLCOUGH.

Oh and also the game should last more than a few hours , it shouldn’t be something that you put down after a few minutes because its complete, this is where mine-craft got it right there was so much you could do with it and that’s why its lasted this long.

Also look who is clawing their way back up :persecutioncomplex:

Tried my luck at basic blocks world in 3D.

Warning: 4 MB Huge GIF.

If I find the person who was illegally on my pc …

The annoying thing with publishing Google Ads through Project Wonderful is that you can’t control the ads. I used to kick/ban advertisers on Project Wonderful but currently my (money grabbing) hands are tied.

Well you linked the server costs you literally cant move with any lessening of the ads.

Ofcourse I can. I, however, like JGO to finally break even.

http://java-gaming.org/content/finance

[quote]Estimated balance at 2017-02-13: $239
[/quote]
Wow, you’ll be rich!

Fixed some stuff in the GLSL-plugin for Intellij Idea

It now also works correctly with IDE themes, like e.g. Dracula:

Thanks!! Waiting for this since a long time ago…

All I can think about is the non-monospaced text.

Hey @cylab, I tried out your plugin and this is the result on my system.

The color of [icode]uniform[/icode] is not well on the light theme. Is there any option that allows changing colors?

EDIT: I found out how to do that. You can change it in Editor -> Colors & Fonts -> GLSL

I made a simple and customizable text highlighter:

Made some basic collision and projectile weaponry:

https://dl.dropboxusercontent.com/u/10498962/lib/Shooting.gif

I also made a simple inventory and a hotbar, and promptly spent the rest of the day trying to figure out a way to allow building with walls that are 3 tiles high while also having them as objects that can be destroyed by npc or some such thing and reading up on behavior trees.

I wrote a Mandelbrot Set renderer.

I have to clarify that it is not my plugin, I just forked the existing one and fixed some stuff.

I started drawing yet another tile set. The idea here is a simple 2 player local multiplayer game where the players have to cooperate to stay alive and defeat the invading aliens

Can’t say I’m super into the idea of a local multiplayer game, but the tiles look pretty rad!

Added headless AI based playing of the games to assist in balancing quest difficulty. Can also watch it play - but when you’re running higher quantities of play throughs just letting it run off on the server is great :slight_smile:

...
TEST RUN COMPLETED 'The Trial' (quest1.tmx)
QUESTS PLAYED: 100
QUESTS WON: 69
QUESTS LOST: 31
AVERAGE HERO SURVIVAL: 1 (of 4)

Cheers,

Kev

I haven’t post much recently due to school, but I still lurk here every once in a while. During our school’s week off for Mardi Gras break, I looked into functional programming with Java, lambdas, method references, etc.

They are awesome! Code like this is beautiful.