I spent today working with more updated opengl.
What I learned:
- OpenGL 3.0 vertex buffer objects
- OpenGL 3.0 textures (just mipmaps)
- All about the projection, view, and model matrices
- How translation, rotation, and scaling works under the hood
- Applying translations/rotations/scaling with shaders
- Basic uses of shaders
- How orthographic projection (glOrtho) works under the hood
All in all I am just developing a better understanding of OpenGL and having fun doing so