What I did today

It’s called a virus.

[sup]I’m sorry[/sup]

[sup]Wow… that is tiny![/sup]

Yes, viruses are tiny.

So… what is happening? Are u speaking quietly? Or is a tiny virus speaking loudly? Or is a tiny you speaking loudly? Or is a giant virus speaking quietly?

WAIT… is the giant virus trying to sneak into a house? Is that why it is speaking so quietly? Who is it speaking to? How close am I?

(boredom is driving me mad)

MWA HA HA ;D

https://dl.dropbox.com/s/bs4v0g1zyruiyfh/AWESOME.png?dl=0

Nice.

Added some trees , grass , a nice bloom effect and FXAA3 (Anti-aliasing)

https://pbs.twimg.com/media/B5JX7gmCMAAOm4j.png

https://pbs.twimg.com/media/B5JX37OCYAAAcqY.png

I became a member of JGO 2 years ago. I’m 2 JGO years old. Awh.

Used the java Bluetooth API to scan for all devices with Bluetooth on.

Threw away a laptop I completely broke while trying to fix GRUB, and got a new one. That old one was getting kinda obsolete, anyway. Plus, now I finally have Windows 8!

Happy Registration-day!

Took my first round of senior finals today, tomorrow is the harder finals (economics and chemistry). When I finish those (assuming I pass), I will have graduated high school finally!

Switched from LWJGL 2 to 3, GLFW is by far the best thing since sliced bread.
I changed allot of how the windows are handled, and now allows multiple window support ( I think )

Now to fix the CROSS repo… Each package has an average of about 8 objects

Started a LWJGL3 Tutorial :slight_smile:
Oh and also made my 40th post on JGO right now :smiley:

On the 40th page of the thread as well!

[quote]Started a LWJGL3 Tutorial
[/quote]
Nice, SilverTiger. That is really great!
LWJGL 3 needs more such tutorials, so that people can get started and to spread the news about what cool thing LWJGL is!

I think, you could also ask spasi to put it on the LWJGL github Wiki.

The green might be a bit too sharp and the bloom doesn’t help that much. Looks good otherwise!

Mostly fixed my particle motion blur!

Pretty good motion blur for the ground, almost PERFECT motion blur for particles. The coolest thing is that I compute that motion blur with only a single texture sample. Can anyone guess how I do it? =P

Sacrifice a goat?

To be fair, I had to sacrifice half my sanity to get it right…