What I did today

Had a meeting with my Computer Graphics professor to talk about my thesis :slight_smile:

Well I got off my lazy butt and went to get my learners permit. Couldā€™ve had my license by now, but oh well.
Time to pop theā€¦ clutch?

@Slyth2727

Lol I have a friend who did someone similar. He got his permit about 3 months after he could have gotten it, but heā€™s probably driven 15 minutes in the last 11 months :slight_smile: He couldā€™ve gotten his license approximately six months ago :smiley:

CopyableCougar4

Well, one of the requirements to get a license is to drive 40 hours, soā€¦

@Longarmx

Lol where I live you need 60 hours and the permit expires after two years :slight_smile: So he has one year to get his hours or he has to re-apply for a permit!

CopyableCougar4

Iā€™m having a nice Thanksgiving right about now. Happy Thanksgiving to those that celebrate it!

http://www.theskinnyonlowcal.org/wp-content/uploads/2013/11/thanksgiving.jpg

AMEN! Haha Football, Food, Family, and Code for today.

I went back to my technical writer roots and added online herlp for VERBAL. The first two times you play a game mode, yoiu get a popup terlling you how to play.

Iā€™ve remade a scene from 7 days ago using newer graphics. Iā€™ve almost got enough basics sorted out to move on to start coding the play state.

The old version:

Thatā€™s looking really interesting indeed.

Cas :slight_smile:

I already want to play it!
It looks brilliant , what kind of style of game are you going to do ? space exploration.

Started playing around with LibGDX 3d again:

Iā€™ve managed to plow through to this far, but it hasnā€™t been easy.
Some current issues:

  • UV Mapping has gone on vacation Solved!
  • First model loaded for that texture doesnā€™t display it Also solved!

If anyone knows solutions to these issues, please speak up!

Iā€™m going to keep playing around with this for a couple days at least, Iā€™ve had a sudden urge to remake a couple games from my childhood (since I canā€™t get them to run anymore)!

Also installed Luna :smiley:

Edit: Iā€™ve fixed the problems! Now onto making it playable.

Played with lower-resolutions & color depth, working on FXAA post-processing

The past days I have added three different types of weapons (burst cannon, plasma torpedo, flak cannon) to my game. The weapons are fully operational: they aim towards the cursor (as far as the weapon type allows), fire bullets and the bullets impact and eventually destroy modules on the enemy ship.

In addition, I have added a nice configurable effects system that lets me add special effects (combinations of particle emitters) easily through editing a json file.

Added a Bug Report page to my website
http://www.eternalaiden.tk/tools/bugreport.html

ā€œThis webpage is not availableā€

Started working on a deferred rendering engine in C++. Pretty basic so far, hereā€™s a video. I was demonstrating a problem with the camera I was making for it, so donā€™t mind the weird circley stuff going on. Also, even though there is a framebuffer object texture bound to the cube, I havenā€™t actually started working on the deferred rendering. The directional light is just a quick forward rendering shader I programmed to see if things were working correctly.

https://vid.me/Edlt

Here it is available. Try again, sometimes the website is very slow
Edit: The page was blocked to normal users. Now i think it works

Spotlights & FXAA!

Fixed all texturing problems, created a (very rough) house texture, and a (again, very rough) person model.

Also got ray casting selection and player movement working. Next up is person -> environment interaction!