Had a meeting with my Computer Graphics professor to talk about my thesis
Well I got off my lazy butt and went to get my learners permit. Couldāve had my license by now, but oh well.
Time to pop theā¦ clutch?
Lol I have a friend who did someone similar. He got his permit about 3 months after he could have gotten it, but heās probably driven 15 minutes in the last 11 months He couldāve gotten his license approximately six months ago
CopyableCougar4
Well, one of the requirements to get a license is to drive 40 hours, soā¦
Lol where I live you need 60 hours and the permit expires after two years So he has one year to get his hours or he has to re-apply for a permit!
CopyableCougar4
Iām having a nice Thanksgiving right about now. Happy Thanksgiving to those that celebrate it!
http://www.theskinnyonlowcal.org/wp-content/uploads/2013/11/thanksgiving.jpg
AMEN! Haha Football, Food, Family, and Code for today.
I went back to my technical writer roots and added online herlp for VERBAL. The first two times you play a game mode, yoiu get a popup terlling you how to play.
Iāve remade a scene from 7 days ago using newer graphics. Iāve almost got enough basics sorted out to move on to start coding the play state.
The old version:
Thatās looking really interesting indeed.
Cas
I already want to play it!
It looks brilliant , what kind of style of game are you going to do ? space exploration.
Started playing around with LibGDX 3d again:
Iāve managed to plow through to this far, but it hasnāt been easy.
Some current issues:
- UV Mapping has gone on vacation Solved!
- First model loaded for that texture doesnāt display it Also solved!
If anyone knows solutions to these issues, please speak up!
Iām going to keep playing around with this for a couple days at least, Iāve had a sudden urge to remake a couple games from my childhood (since I canāt get them to run anymore)!
Also installed Luna
Edit: Iāve fixed the problems! Now onto making it playable.
The past days I have added three different types of weapons (burst cannon, plasma torpedo, flak cannon) to my game. The weapons are fully operational: they aim towards the cursor (as far as the weapon type allows), fire bullets and the bullets impact and eventually destroy modules on the enemy ship.
In addition, I have added a nice configurable effects system that lets me add special effects (combinations of particle emitters) easily through editing a json file.
āThis webpage is not availableā
Started working on a deferred rendering engine in C++. Pretty basic so far, hereās a video. I was demonstrating a problem with the camera I was making for it, so donāt mind the weird circley stuff going on. Also, even though there is a framebuffer object texture bound to the cube, I havenāt actually started working on the deferred rendering. The directional light is just a quick forward rendering shader I programmed to see if things were working correctly.
Here it is available. Try again, sometimes the website is very slow
Edit: The page was blocked to normal users. Now i think it works