Started on a GUI library for LibGDX
Sorry to burst your bubble, but LibGDX already has a UI library. But you are still free to make your own
CopyableCougar4
Are you using gdx-freetype for the text rendering, or did you write that yourself?
Made a logo for my SilenceEngine:
http://goharsha.com/images/silenceengine.png
Howz that? Any criticisms?
Looks amazing!!! Mind == blown
Also, why is it called silence engine?
Thanks!!
Just because I like Silence ;D. Actually, it is meant to silence all the opengl stuff, and leave you with only things you really need for your game. It takes care of everything.
Okā¦ good luck!!! ;D
Iām just using an unmodified BitmapFont for text rendering at this point. When I implement custom fonts, I will switch over to a freetype system
[EDIT]
Sorry to burst your bubble, but LibGDX already has a UI library. But you are still free to make your own
CopyableCougar4
I know but I donāt like it so I decided to make my own
Today I created a gradient sky background which changes with view position.
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It works by selecting a 1 pixel wide column from this image, and stretching it across the screen. Left is higher, right is lower.
Iām confused in choosing the logo for SilenceEngine. Here are two,
http://goharsha.com/images/silenceengine.png
Or
http://goharsha.com/images/silenceengine2.png
Which one is better guys?
@SHC
Iād prefer this one:
http://goharsha.com/images/silenceengine.png
However both are pretty cool!
@Jacob Pickens
Thanks for your reply, chosen the same, and also added it to the GitHub repository of SilenceEngine
I spent a bit of time on my editor gui, which was below minimal. Now itās easier to draw structures and terrain. Then changed up my sky again. Now it has the ability to depict different atmospheres. From no atmosphere -> minimal atmosphere -> Earth-like atmosphere -> very dense atmosphere. Should be interesting when some levels the characters can go play outside, and sometimes they will be on planets where they canāt go outside without a space suit
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Finally completed my first quest in Legends of Fore - the quest framework works!
Progress!
Cheers,
Kev
Iām confused in choosing the logo for SilenceEngine. Here are two,
[Snip]
Which one is better guys?
I agree, the first one is better, however āengineā is a bit hard to read in both.
Congrats on the 1000th post!
Finally got a new update for Legends of Fore - been a long time coming, so woot!
https://dl.dropboxusercontent.com/u/1668516/shots/fore/shot11.png
Cheers,
Kev
emailed a professor to see if he might meet up and explain some dual-quaternion things to me considering I canāt find any visual info on the interwebzā¦