What I did today

Started on a GUI library for LibGDX

http://zippy.gfycat.com/GrayInstructiveGecko.gif

Sorry to burst your bubble, but LibGDX already has a UI library. But you are still free to make your own :slight_smile:

CopyableCougar4

Are you using gdx-freetype for the text rendering, or did you write that yourself?

Made a logo for my SilenceEngine:

http://goharsha.com/images/silenceengine.png

Howz that? Any criticisms?

Looks amazing!!! Mind == blown

Also, why is it called silence engine?

Thanks!!

Just because I like Silence ;D. Actually, it is meant to silence all the opengl stuff, and leave you with only things you really need for your game. It takes care of everything.

Ok… good luck!!! ;D

I’m just using an unmodified BitmapFont for text rendering at this point. When I implement custom fonts, I will switch over to a freetype system
[EDIT]

I know but I don’t like it so I decided to make my own

Today I created a gradient sky background which changes with view position.

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It works by selecting a 1 pixel wide column from this image, and stretching it across the screen. Left is higher, right is lower.

Gave in and set up a facebook game page. :emo:
Biodrone Battle

I’m confused in choosing the logo for SilenceEngine. Here are two,

http://goharsha.com/images/silenceengine.png

Or

http://goharsha.com/images/silenceengine2.png

Which one is better guys?

@SHC
I’d prefer this one:

http://goharsha.com/images/silenceengine.png

However both are pretty cool!

@Jacob Pickens

Thanks for your reply, chosen the same, and also added it to the GitHub repository of SilenceEngine

I spent a bit of time on my editor gui, which was below minimal. Now it’s easier to draw structures and terrain. Then changed up my sky again. Now it has the ability to depict different atmospheres. From no atmosphere -> minimal atmosphere -> Earth-like atmosphere -> very dense atmosphere. Should be interesting when some levels the characters can go play outside, and sometimes they will be on planets where they can’t go outside without a space suit :smiley:

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Finally completed my first quest in Legends of Fore - the quest framework works! :slight_smile:

Progress!

Cheers,

Kev

I agree, the first one is better, however ā€œengineā€ is a bit hard to read in both.

Congrats on the 1000th post!

Finally got a new update for Legends of Fore - been a long time coming, so woot!

https://dl.dropboxusercontent.com/u/1668516/shots/fore/shot11.png

Cheers,

Kev

emailed a professor to see if he might meet up and explain some dual-quaternion things to me considering I can’t find any visual info on the interwebz…

Did some anaglyphing (red:cyan glasses needed):