What I did today

Just using noise doesn’t produce great results IMHO. It looks like you’re using a single sample of the noise function…using multiple including domain deformation will produce more interesting results (again IMHO).

@HeroesGraveDev Have you considered using fractal patterns as well? They can help produce more natural landscapes.

In San Francisco at the moment for Dreamforce 14 - so bit slow on game dev. Did go and get myself a new tattoo though:

https://dl.dropboxusercontent.com/u/1668516/tat.jpg

Have a second sitting to do to white it in yep, but pretty pleased even with this form.

Cheers,

Kev

I may have to write an implementation…
[/quote]
What is it with you and constantly using lisp syntax that makes my brain go ow?
Is it that you want to hurt me.

PS programmer dubstep just here , just saying.

Lisp syntax is awesome. And genious. It’s still alive 60 years after invention, 'nuff said.

More Forth than lisp, although they’re both great.

Finally dealt with a couple major problems with my GitHub repo.

  • Jev

There are 5 layers, each with a different height and intensity (rougly proportional so it’s like a fractal). Each layer has 4 randomly offset samples. Most of the layers are transformed with [icode]sign(value) * sqrt(abs(value))[/icode]. (I’m looking at other transformations, but so far it’s produced pretty reasonable results)

Here’s an album of screenshots from when I added a diamondsquare based generator to hematite (a minecraft world viewer experiment thing): http://imgur.com/a/ptHxC

Fractals are definitely the way to go.

Played with OpenSimplexNoise. Do I understand all that code? Hell no! Does it work? Hell yes!

.....::::... .:--+===*****==++--::.. ...::---+++======+++---::.. . .....:::::... .::-++==*****===+--::.. ....::---++++===++++--:::.. .....:::::::.. .::-++==*****===++-::... ...:::---+++++++++---::... ....::::::::.. ..:-++==*****===++--::.. ....::::----++++----:::.. . ....::::::::.. ..:--+==*****===++--::... .....::::--------::::.. . .....:::::::.. ..:--+===****===++--::... .....:::::::::::::... . ......:::::... ..:--+===****===++--::.... ......::::::.... .. .......:::.... ..:--++==****===++--:::.... ........... .... .. ............ ..:--++===***===++---::...... ...... ...... .. ........... ..::-++=========++---::.............. ........ ... ........ ..::-+++========++---::.............. .......... ..: ...... ..::--++=======+++---::............. ............ ........:..... ..: ..::--+++=====++++--:::............ ......................:::::::... ..: ..::---++++++++++---:::...... .....:::::::::.......::::::::::... ..: ..:::---++++++++---::::.... ....:::::::::::::::::::::::::::::.. ..: ...:::-----++-----::::.... ....::::::---::::::::::::------:::.. ..: . ....::::---------:::::.... ....:::::---------:::::----------:::.. .: .. .......:::::::::::::::.... .....::::--------------------------::.. .: ... ...........:::::::::...... .......::::------------------+++++++---::. .. ... ........................... ...........::::::---------------+++++++++++--::.. .

vvvvvv… Displays just fine on my 4" phone!

RIP mobile users.

Edit: In case it was unclear, I was referring to the above post.

Added really basic scene-graphing to Mercury; going to update the hell out of this later.

  • Jev

I made Windows 8.1 look like Xubuntu (more or less)!

http://i.imgur.com/K1j3awo.jpg

I have Xubuntu Dual booted on my system and I really like the look, but I also like the convenience of windows. So I applied a third-party theme and changed my taskbar to fit the theme.

The Theme that I used

How to install

I made a simpler collision handling system and my friend is working on sending data. Our MMORPG project is coming along.

After managing to accidentally delete the whole project (damn eclipse), I re-wrote and furthered my micro language: that fibonacci function is finally working!

For now code-named ‘ghost’:

I made a simple class that extracts the native files from a jar, for the operating system and platform. I changed my asset loading practice so that I can load media from jar files instead of separate folders. So it is now much easier to package up my program and distribute. Also I added the ability to use JavaFX with my game engine.

Improved Traveling salesman Solver with Genetic Algorithm and Libgdx project

https://bitbucket.org/andrelopes1705/tsm-ga-solver

Managed to get a rough (but working) customizable console library going today:

Learning more and more about ASM and RE every day. Fun stuff, and very interesting to see how it could relate to those Minecraft processing units I made a bit ago.

I’ve given up on wavefront OBJ model loading, my head actually hurts…

But I did keep my actual useful by-products:

Here’s some code that I wrote a while ago that loads positions, texture coords, and normals. Hopefully you can try to dissect it and learn something.

http://www.java-gaming.org/?action=pastebin&id=1114