Nah, I was referring to the domains I bought for it, ex. mercurylib.com and mercury2d.com
I’m one of the developers.
- Jev
Nah, I was referring to the domains I bought for it, ex. mercurylib.com and mercury2d.com
I’m one of the developers.
Ok, I’m sorry I didn’t think any further. Alright now I get it
I feel like Dr. Frankenstein:
Level 111 in Battlefield 4, and had a really great skate session (landed a bunch of double heelflips and a few other tricks I don’t normally land). Boy do I need a life.
On the programming side, I reverse engineered Sublime Text 3 so I don’t need a license. I’m not using the crack though, and plan to e-mail the devs to show them how ridiculously easy it was for a simple teenager to crack their program. Sublime Text 2 was just as easy, literally exact same method. I’m sure they’re losing quite a bit of money from other people doing it.
Just having a little fun with python…you know, by calculating 1000000 digits of pi:
151 pages, single spaced, 12 pt, Times New Roman. (This picture shows almost all of the pages)
It makes you appreciate how big one million really is
I think they lose most of their money because ST3 is not really good and Atom is the better and free replacement ^^
Never heard of Atom, I’ve always used the trial version of sublime. I’ll go check Atom out, thanks.
Started a GitHub repository for my scripting language
–>Here<– (WARNING-> Very rough code and readme )
Started working on a monopoly clone :point:
Got the bill system setup.
Got the bank system setup.
Got the dice system setup.
Got the GUI setup
Here’s a few pics:
Resized from 1280x700
Direct link for larger view: http://i.imgur.com/dTH4Mbx.png
As a little side project, I worked on a “Simon” clone.
Here’s a screenshot:
The Music is “Simple Simon Says” by the 1910 Fruitgum Co., remixed using Gashisoft’s GXSCC.
If you want to download it and try it out, here’s that link (Warning: It’s slightly big): here
If you don’t feel like the download, here’s a poorly-encoded (I blame Microsoft’s codec) YouTube video.
sSy4pDRkjys
What do you guys think?
Implemented tooltips in the SPGL2 UI manager, and put them into Battledroid. Very nice.
Cas
Finished the initial implementation of distributed hubs in Praxis LIVE. Having fun editing code (Java & GLSL) on one laptop and watching it seamlessly compiled and inserted in a running video patch on another laptop. ;D
I can also count the number of times I’ve tried to move the mouse pointer across laptops on more than one hand! :
Got to be a Linux equivalent somewhere! 8)
I use Synergy for that, unfortunately it is now paid software
InputDirector having shared clipboards is very nice and makes it better than Synergy, however the lack of Linux support is sad.
Quickly hacked softer penumbra shadows for alpha tested geometry using stippled discard pattern where alpha > soft treshold(0.25) but < alpha treshold(0.5). This increase quality of grass blade shadows a lot. With these values I wanted to make shadows bit fatter to get higher contrast on areas where normally big shadow kernel would turn thin geometry not cast fully umbra shadows.
Using different values shadows could be also be made more soft/transparent.
Working hard on my new game that is my School Final Project —> Ninja vs Zombie Pirates
Some art:
Ninja —
http://s28.postimg.org/guyiyc899/Demo_Ninjas.png
Zombie Pirates —
http://s29.postimg.org/z60a2gsrb/Demo_Piratas_Zombies.png
Experimenting with Simplex noise a bit. Trying to get something that more closely resembles real terrain.