What I did today

Adding some stuff to my OS:

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Sorry the commands are in portuguese language

Drew some more tiles for a 2d-ship design kind of game Iā€™m working on.

Thanks to my crappy de-bugging, this is all I did today. Expressed in a single commit.

4 hours lostā€¦

Started making games again, after loads of studying in the last few weeks. Currently just making demos and trying out new stuff before making a whole game. :wink:

And man, do I love Ashley. (The entity system framework, that is.)

I just managed to get my mobile internet-stick running after 1 week completely without Internet!

Today isnā€™t over yet, but hereā€™s what I did last night:

  • Ranted on JGO
  • Raged about Google and SEO
  • Worked on a secret new Mercury feature
  • Experimented with scalable web layouts

More to come soon.

Oh, and I also changed the typography on http://merc.radiri.us/
Still havenā€™t updated the forum though.

  • Jev

I participated in my first ever coding competition today at Georgia Tech. I made it to #9 out of 34 participating students but if I had 10 more minutes I could have made it to #2 or even #1! Either way, Iā€™m happy to have at least made the top 10 in my first competition.

Iā€™ve totally started revamping the GUI of my game (no more top bars full of text), as well as numerous tweaks to basically everything. Basically getting ready for a new alpha release of my game.

Nothing. I havenā€™t done jack shit today and I need to get off my lazy ass.

Did a lot to my SimplyCpp today:

New Syntax Colors:

Column-Selection mode:

And finally, font-selection dialog:

Mine isnā€™t impressive (at all), but in some free minutes today I made a loading bar like in libgdx. It also gave me practice with clipping masks (Illustrator) and glScissor :slight_smile:

CopyableCougar4

Got started with a spaceship part editor. The parts will be built from blocks using this tool. The player will eventually combine the parts into a spaceship and save the galaxy with it.

@Grunnt: Reminds me of what SwordsMiner is doing and also of what I am doing. So what is it in detail? :slight_smile:

Well, I havenā€™t completely figured it out yet, but so far I have in mind a cross between homeworld, tetris, FTL and Star Control. Save the galaxy in roguelike style using your spaceship built out of collected tetris-like parts. Something like thatā€¦

Anyway I gotta go to bed, work tomorrow!

Working on a Java Pac-Man clone, JavaMan (No enemies yet, just munching dots)

Totally almost ready to release the next alpha of my game! Iā€™ve got most everything I wanted to finish done, I actually got some dude to finally draw a good enemy sprite, as opposed to my terrible one, so Iā€™m waiting on that.

I made this world generator the other day cause I was bored:

You can download it here.

SHC - Thatā€™s awesome, Iā€™m really feeling the whole C++ IDE coded in Java :wink:

Finally got time to build the website for my new project,

http://www.legendsoffore.com/

Really enjoying this one!

Cheers,

Kev

I technically did this yesterday, but I released the new alpha version of my game!

Link