I decided to make the tiles slightly bigger for better fit and more detail, and made a whole bunch of little people with interchangeable heads and beards
I finally threw together a minimal bug reproduction program for a driver bug I discovered. It causes compute shaders to be executed twice on Nvidia Kepler GPUs. Not that anyone believes meā¦
I took a look in Unity (yesterday) and was able to produce a basic voxel engine in under 4 hours. Never touched C# or unity before.
Unity frightens me :persecutioncomplex:
Thatās middleware and libraries for you. You always should ask yourself why youāre not using them if they do the job you need accounting form whatever cost.
I made my own java opengl wrapper, ( it does not work on mac but I like it ), own physics engine, json sterilisation lib and so on and so onā¦
What is a Vertex? I just know this mesh I dragged from Blender, you can program shaders? I got those node editorā¦
And both lines apply to my projects, well, one at a time.
@princec Its still a bit fragile and not fully tested. Plus it doesnāt support everything Collada offers, I might release it when done. But for now my priority is to get my game engine done.
Today (and this week) I mostly spent my mornings building code for people that should be able to do it themselves and the afternoon sat on calls to customers explaining insane amount of detail about nothing.