What I did today

Thanks highschool

I discovered a new way to get OpenGL to throw a GL_INVALID_OPERATION exception: Donā€™t bind a VAO before you call glBufferData.

I decided to make the tiles slightly bigger for better fit and more detail, and made a whole bunch of little people with interchangeable heads and beards :smiley:

I finally threw together a minimal bug reproduction program for a driver bug I discovered. It causes compute shaders to be executed twice on Nvidia Kepler GPUs. Not that anyone believes meā€¦

Nice find theagentd. You need to get on IRC more often, Iā€™d love to discuss OpenGL goodies and other exciting stuff.

I did more on the lighting of my game, so far itā€™s working pretty well.

I realized that creating my own 3d physics would be insane! So, Iā€™m now implementing JBullet :wink:

3D physics make me sad :ā€™(

Me too. AABB collision detection was about as far as I gotā€¦

My AABB collision barely works at times, lol.

I absoulutly love this book: http://www.amazon.de/Game-Physics-Engine-Development-Commercial-Grade/dp/0123819768


I took a look in Unity (yesterday) and was able to produce a basic voxel engine in under 4 hours. Never touched C# or unity before.
Unity frightens me :persecutioncomplex:

(Warning: huge gif ~9mb)

http://www.uploadadult.com/i/2014/09/25/VoxelThing.gif

-ClaasJG

Thatā€™s middleware and libraries for you. You always should ask yourself why youā€™re not using them if they do the job you need accounting form whatever cost.

I made my own java opengl wrapper, ( it does not work on mac but I like it ), own physics engine, json sterilisation lib and so on and so onā€¦
What is a Vertex? I just know this mesh I dragged from Blender, you can program shaders? I got those node editorā€¦

And both lines apply to my projects, well, one at a time.

-ClaasJG

Woot yay! ā€¦ finally got my collada loader working properly with skinning ;D.

Be interested to see a standalone Collada loader library.

Cas :slight_smile:

@princec Its still a bit fragile and not fully tested. Plus it doesnā€™t support everything Collada offers, I might release it when done. But for now my priority is to get my game engine done.

GIVE MEā€¦!!!

Iā€™m currently dependent on Ardor3D to load Collada files. Also massively interested in getting a stand-alone one!

Finally burned out, taking a small break from game programming to do something else, web programming :stuck_out_tongue:

Today (and this week) I mostly spent my mornings building code for people that should be able to do it themselves and the afternoon sat on calls to customers explaining insane amount of detail about nothing.

Oh the joys.

Cheers,

Kev

Improved the LOG of my Cpp Editor:

And user can now show/hide the messages pane and the preview pane.