What I did today

Today I got to meet quite a few (mostly) graphics programmers from Avalanche, Epic Games and King. They were all really awesome people, but I particularly enjoyed meeting Humus, who now works at Epic Games and whose website has been an inspiration for my own work for many years. I still have a stupid smile on my face. ;D

He is a cool guy, but unfortunately he has abandoned gl in favour of dx since a while, really a pity

Prototyping visuals

I got a job at Volition. Pretty happy about it.

Updated the THJSON library on github.

Cas :slight_smile:

You mean this Volition?
If so, congrats.

Cheers

Yep, thatā€™s the one. Thanks :slight_smile:

Iā€™ve added tons of new features to JDialogue. Iā€™m going to release a new JAR today for those of you who want to just have a runnable app. Keep your eyes peeled! As always, feel free to get it here and fork it if you want if there are any features youā€™d like to add yourself. Iā€™m always open to messages if you have questions about how to do so, but the code itself is highly documented for this reason:

Also, itā€™s my birthday! kazoo sound

I managed to get the movement of my players a lot more smooth. Thanks @SkyAphid for the help with that. A few more weeks and I should have some sort of a prototype.

CnF1SfveSCA

Oh thatā€™s awesome dude! Iā€™m glad I could help. Thatā€™s starting to look pretty good. Try and get some animation in next. Iā€™d also consider tweaking the filtering on your texture loading so it doesnā€™t look so muddy.

My patience with JavaFX finally ran out today. Iā€™ve started rebuilding the entirety of its UI in orange451ā€™s fancy LWJGUI system. Itā€™ll probably take way less time to do, too. I feel dumb for sticking it out with JavaFX so long but it is what it is I guess.

Edit: Thanks Orange451 for letting me use LWJGUI. Itā€™s like the best thing to ever happen to me lol

After more than a year I made a little game for the valentineā€™s Day.

Play it here

I love this. Its awesome!

  • ClaasJG

Ugh.

Got a working MacOS High Sierra installed on my laptop Windows PC using VirtualBox.
I even got it to read a thumb drive which had a copy of my self-contained, customized application.

But the application bombs. (It worked okay on my friendā€™s Mac.) The application Frame and title bar text appear, but none of the controls or graphics show, and the crash point (an NPE) may pertain to the point where the application attempts to grab a line for outputting the audio. More debugging to come. I wasnā€™t entirely expecting it to run.

I did get OpenJDK 11 installed. And downloaded JavaFX 11 modules and jars. I havenā€™t tested the JavaFX part yet, and may have some difficulty declaring environment variables for their locations.

IDK yet if this is going to be helpful to have done all this. Maybe it will be possible to run the compilation and jlink commands from here and have the resulting file structure run elsewhere. That is the hope.

From my experience most of the stuff which requires hardware acceleration might have a hard time running on VM (not sure what JavaFX is based on, so I do not know if it is really a case). That is why for testing stuff, I invested into an old used Mac (300 euro for 2012 MacBook Pro was not a bad deal I believe).

Iā€™m working on some simple to use wrappers for LWJGL3ā€™s Nuklear bindings. Does anyone on here have experience with it? I could use some help adding compatibility for all of the features. Keep in mind there might be some spaghetti code in here. All of this was literally made in the last six or so hours, outside of the windowing system which was ripped/simplified from NNGINE.

If youā€™re interested in helping out and helping me maintain it, just message me on here and Iā€™ll add you as a collaborator.

The last few days Iā€™ve heavily been working on the UI of our game.
In the beginning I had a lot of trouble wrapping my head around scene2d UI, but nowadays I do a lot less mistakes :smiley:
One thing missing is a wanted poster next to the stars on the top that indicates the stars missing to unlock the next level.
Feedback is much appreciated!

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@Stampler

I literally cannot read what is said on the topmost board in the left image :o

The ropes are very ā€œboringā€. Too parallel, no variation in texture/thickness over the length of the rope.

Otherwise pretty good, i like it :slight_smile:

ā€œLhnemhnihā€, sounds like game about vikings

The ropes look like baguettes.

The text on the menu looks weird since the title text has a dark background outlining the characters but the menu text is just orange.

I agree the font is hard to read on the image on the left.

Other than that, it looks good, nice palette.