What I did today

Welcome to JGO! But I can’t see anything in that picture.

It’s a HTML5 video, click on it.

It’s just a white screen. But I’m on a mac, I dunno if that makes a difference?

Modified, Firefox trolled me :cranky:

Added cactuses for the wasteland of Lethal Running.

http://www.lethalrunning.com/images/wasteland-cactus.png

I definitely did not do all this today (on and off the last couple weeks), but I’ve started a third iteration of a procedural 3d world (and thankfully it’s gotten better each time :)).

Today I removed an artifact where faces would look disjointed.

Example (from the first iteration over three years ago!):

This would be fine if there were supposed to be sharp edges, but no visible edges fits better with the graphical style of this project.

It’s amazing how much of a difference correct normals make!

Code can be found on my Github.

I feel like you shouldn’t be allowed to work on media involving giant robots if you’re not going to put them into cheesy power poses like this.

Just wrote how people, who would rather use JOML’s API to build transformations than that of Java 2D or even JavaFX, can do so:
Using JOML with Java 2D and Using JOML with JavaFX.
However, unlike for Java NIO Buffers, JOML will not provide interoperability with Java 2D and JavaFX directly in the API (such as a Matrix.get() overload) because that would break Java method overload resolution when Java 2D or JavaFX is not available during compile-time (think modular Java 9 JREs).
EDIT: Java 2D example: https://github.com/JOML-CI/JOML/wiki/Java-2D#example

I’m starting to consider getting myself a second monitor. Anyone here coding with two monitors? Does it increase productivity? :slight_smile:

Yes, 2 reasons.

I can have resources I need on my second monitor and my IDE on my left monitor.

I can also Netflix and Code.

I work with 3 monitors. With 2 I feel a bit restricted, with 1 I feel a tad handcuffed, with zero I feel detached from this world.

;D

I have two, one vertical for coding and one horizontal for browsing, I’m also used to have the project Idea window on the horizontal one close to the vertical

Two monitor person here. Best decision ever. Code on one monitor, talk about anime girls with your best friend on the other.

After seeing Numberphile’s fascinating new video:

I was motivated to make a program that does this
http://www.mediafire.com/file/neef4fzaw3r2r68/sierpinski.jar

Here’s the pastebin
http://pastebin.java-gaming.org/63b7358315f17

SHHHHHH!!! That was supposed to be our secret! >___<

Jokes aside, two monitors is great. Having a Eclipse on one monitor, Skype/an internet resource/a second Eclipse window on the other helps a lot.

Mostly refactoring and bug fixing this top down game, the base car class now works well enough, adding in new vehicles types for the next few days, also added a simple skid mark effect.

Two monitors is the minimum for productivity for me. I’m waiting until I settle down until I buy a 3rd monitor (I want a vertical monitor this time!)

Generally for me, I have code on one monitor and documentation/IRC/program I’m making on the other monitor.

Improved slider, added scrollbar size, started working on the layout system and reworked the title bars to use the layout system.

https://puu.sh/vyGRh/6075409671.gif

I quite like working on one big monitor, I have had 3 screens and not sure I would bother with this setup again.

Indeed, one giant monitor would be better than two smaller ones but for most of us that’s a slightly expensive luxury :slight_smile:

Cas :slight_smile: