What I did today

I started learning LibGDX. Please bare with me while I ask dumb questions that are obvious to everyone here except me :slight_smile:

Rendered this using circles at the vertices instead of filling the polygons. Has a cool aesthetic pleasure but is slower to render than just filling the polygons.

Turned 60. :o

@philfrei
Congratulations! Achievement unlocked!

@topic
Released new bugs - as alwaysā€¦ If I deploy a new version of my project to my page, I find some serious bugs already on the next try and than I have to release an a-Version(or sometimes b and c :open_mouth: ) - well, maybe I should do better testsā€¦

@philfrei great work not dying so far!

Happy Birthday!
So I am not the oldest here.

Wait, is that in decimal system or some other like hexadecimal?


60 (oct) == 48 (dec)
60 (hex) == 30 (dec)

Which one should we follow?

I was working on saving and loading for my gameā€”it turns out Iā€™m not capable of such a simple thing. Here is absolute proof that years of experience doesnā€™t help you in your dragon-slayer-kill-them-now-epic-stuff quest to ultimate game development mastery! :point:

Rather than keeping up the struggle and fight, I decided to flee from the Java-crazy-dragon-code-monster for the evening. Instead, Iā€™ll do some web design. ::slight_smile:

In all seriousness, though. Mailboxes get replaced by walls and doors get replaced by mailboxes. >:(

@philfrei Actuallyā€”happy birthday!

ā™«ā™ŖHaaaappyyyyyy biiiiirthdayyyyyy Philfreiiiiiiiā™Ŗā™«
I refuse to stop singing

Thanks everyone! :slight_smile: :slight_smile: :slight_smile:

Seriously. Knock on wood.

I know what you mean. (I think.) It was a significant chore figuring out how save/load settings for the simple sound apps Iā€™ve been working on. Iā€™m happy to share what I figured out if you start a new thread on this question.

One easy way is to just get all the relevant objects at save-time, and get them to tell you their relevant properties; then just write that into a file, precising at the start how many objects are to be loaded, and for each object what their type is / how many bytes are to be assigned to that object.
Now the easiest way to do this in Java is probably implementing the Serializable interface which I think basically lets you save an object using reflection (then load them) ā€” although Iā€™ve personally never used it. :slight_smile:

@philfrei Iā€™ll think of something along those lines! I bet it would be great fun for all of us to discuss various different savingā€”as well as loadingā€”techniques for different types of projects. :point:

@J0 Definitelyā€”saving objects is a nice way to save thingsā€”but if your project contains vast arrays of crazy things, it might very well not be sufficient as for speed. ::slight_smile:

Unless one of you start a thread as such, Iā€™ll make sure to do so first thing in the morningā€”my time!

Yeah well I guess you have to carefully select what you need to save and what can be omittedā€¦ Looking forward to discuss that in your future thread :stuck_out_tongue:

Heā€™s learning Kung-Fu today. Yesterday it was Muay Thai.

[quote=J0]Yeah well I guess you have to carefully select what you need to save and what can be omittedā€¦ Looking forward to discuss that in your future thread :stuck_out_tongue:
[/quote]
Our future thread. ;D

Started doing MS-DOS VGA programming through DOSBox and C using VGA mode 0x13! Iā€™m very excited!

Got cubemaps working with the SSR today :slight_smile:

Iā€™m finally polishing my engineā€™s editing environment. My friend and I are ready to begin building a game with it now, we think.
Hereā€™s how itā€™s looking so far :slight_smile:

It sure is a great feeling to have put so much work in and to have it at a usable state, around two years since I started this engine project. Itā€™s been a fantastic learning experience.
Had a bit of fun with my window managerā€™s buffers, too.

Today I went on a quest to annoy people in the forums as much as possible. :point:

Itā€™s the way I show people my love for them. :-*