I started learning LibGDX. Please bare with me while I ask dumb questions that are obvious to everyone here except me
Rendered this using circles at the vertices instead of filling the polygons. Has a cool aesthetic pleasure but is slower to render than just filling the polygons.
Turned 60. :o
@philfrei
Congratulations! Achievement unlocked!
@topic
Released new bugs - as alwaysā¦ If I deploy a new version of my project to my page, I find some serious bugs already on the next try and than I have to release an a-Version(or sometimes b and c ) - well, maybe I should do better testsā¦
Happy Birthday!
So I am not the oldest here.
Wait, is that in decimal system or some other like hexadecimal?
60 (oct) == 48 (dec)
60 (hex) == 30 (dec)
Which one should we follow?
I was working on saving and loading for my gameāit turns out Iām not capable of such a simple thing. Here is absolute proof that years of experience doesnāt help you in your dragon-slayer-kill-them-now-epic-stuff quest to ultimate game development mastery! :point:
Rather than keeping up the struggle and fight, I decided to flee from the Java-crazy-dragon-code-monster for the evening. Instead, Iāll do some web design. :
In all seriousness, though. Mailboxes get replaced by walls and doors get replaced by mailboxes. >:(
@philfrei Actuallyāhappy birthday!
ā«āŖHaaaappyyyyyy biiiiirthdayyyyyy PhilfreiiiiiiiāŖā«
I refuse to stop singing
Thanks everyone!
Seriously. Knock on wood.
I know what you mean. (I think.) It was a significant chore figuring out how save/load settings for the simple sound apps Iāve been working on. Iām happy to share what I figured out if you start a new thread on this question.
One easy way is to just get all the relevant objects at save-time, and get them to tell you their relevant properties; then just write that into a file, precising at the start how many objects are to be loaded, and for each object what their type is / how many bytes are to be assigned to that object.
Now the easiest way to do this in Java is probably implementing the Serializable interface which I think basically lets you save an object using reflection (then load them) ā although Iāve personally never used it.
@philfrei Iāll think of something along those lines! I bet it would be great fun for all of us to discuss various different savingāas well as loadingātechniques for different types of projects. :point:
@J0 Definitelyāsaving objects is a nice way to save thingsābut if your project contains vast arrays of crazy things, it might very well not be sufficient as for speed. :
Unless one of you start a thread as such, Iāll make sure to do so first thing in the morningāmy time!
Yeah well I guess you have to carefully select what you need to save and what can be omittedā¦ Looking forward to discuss that in your future thread
[quote=J0]Yeah well I guess you have to carefully select what you need to save and what can be omittedā¦ Looking forward to discuss that in your future thread
[/quote]
Our future thread. ;D
Started doing MS-DOS VGA programming through DOSBox and C using VGA mode 0x13! Iām very excited!
Iām finally polishing my engineās editing environment. My friend and I are ready to begin building a game with it now, we think.
Hereās how itās looking so far
It sure is a great feeling to have put so much work in and to have it at a usable state, around two years since I started this engine project. Itās been a fantastic learning experience.
Had a bit of fun with my window managerās buffers, too.
Today I went on a quest to annoy people in the forums as much as possible. :point:
Itās the way I show people my love for them. :-*