This is from April 2014.
Popper-1.pdf
90.07 KB
This is from April 2014.
I changed how the cubemap texture is derived for the environment mapping.
Before I precalculated a blurred cube sampler and lerped between the high quality and lowquality one. This looked fine for the spheres with low and high glossiness, but not good for the middle ones.
So today I changed it to use a single cube samplers, but get the blurriness from its LOD in the shader
The result is much nicer.
I quickly made a GWT port using HTML5 GamePad API. Can you please test it with your controllers and report me the details? Make sure you attach a screenshot as well, or note down the name that the test gives you.
http://silenceengine.goharsha.com/tests/#ControllerTest
You can have multiple controllers connected at the same time, use the + and - keys to change the controller number. If the controller is not active, focus on the canvas (click on it) and press any button on your controller.
Thanks in advance! About to export the standalone JAR for desktop systems now.
I present Sir Lancelot of the East. Robot Farm is programmatically done for the most part, so while we wait on the artists to finish their work Iāve began amassing assets for our next big WSW thang.
Here, I took a screenshot of what it said for me. Iām using a Wii U Pro controller set up with xbawks drivers.
Thanks a lot! Will reach you out soon via PM. Iām now sure that there are different button codes in HTML5 and GLFW versions, even for the same controller.
Finally released this. Itās free! So thereās no excuse to not have it. I expect 2000 installs on the morrow*
Cas
To be honest, this game is just perfect for mobile.
How about the other ones now?
Sure! hmu whenever and Iāll get back with you when I can.
I expect 2000 installs on the morrow*
Even if all Active Java-Gaming users install it will still donāt be even 1000
- Unless somehow youāre one of those Apple people, in which case a) WHAT ARE YOU DOING IN HERE and b) youāll have to wait a couple more days
Or my device is Android 2.3
(I even not sure if it can give stable 30 Fps for such cool graphics ^^)
Iām more excited about whatever he keeps posting to his twitter
Started making a new map in my fps. Excuse the mipmaps.
Are you using CSM? I donāt see a trace of perspective aliasing on the shadows.
To be honest, this game is just perfect for mobile.
How about the other ones now?
None of the other games we ever made are remotely suitable for mobile play unfortunately. Didnāt think that one through at the time
Cas
Are you using CSM? I donāt see a trace of perspective aliasing on the shadows.
Yes, I am
The last two days I have tested out Ray Marching with fractals via 2D Simplex Noise (and possibly Fractal Brownian Motion, not totally sure):
http://s14.postimg.org/66uxs48jl/Ray_Marching_001.png
Edit: By the way, is it āAppreciateā you use to give people āmedalsā for their work?
@Wave Propagation: you do ze wƶrk, you get ze medal, i am of simple german guy
I guess thatās what this thread was made for
VaTTeRGeR: Yeah I know that (and I thank you all for that). But if I wish to give someone a medal for their work. How does that work? Is it that button āAppreciateā? Or maybe link would be better.
If anyone is interested in the code, the following will show you the most essential parts of it:
http://pastebin.java-gaming.org/0595b1a8e4e12
-snip-
Yes, just click Appreciate to give someone a medal, you canāt give the same person two medals within one hour (not necessarily on the same post, btw I donāt think you can give a single post multiple medals, no matter how long you wait).
Also, make sure to use the pastebin to dump large chunks of code :point:
J0
Hacked together a feature where I can edit my gameās shaders in real-time, for really speedy iteration times.
Here is the result of a bunch of messing around:
This semester I have a class on scientific philosophy, which I scoffed at in the beginning. I had to turn in my first homework today, on some simple paradoxes. We also had to read a small paper on Karl Popperās theory of science as falsification, and frankly Iām a bit blown away by it. It puts words and a logical definition on something Iāve felt in the back of my head about a lot of things when reading and hearing stuff online and IRL. It basically deals with what separates real science and psuedo science and is a fantastic read IMO.
Hereās a random link to the same paper I had to read, as my uni only lets people with account download it from them. 90.07 KB
Popper-1.pdf
Uhhhh, spoiler warning in case you want to read it yourself?
- It is easy to obtain confirmations, or verifications, for nearly every theory ā if we look for confirmations.
- Confirmations should count only if they are the result of risky predictions; that is to say, if, unenlightened by the theory in
question, we should have expected an event which was incompatible with the theory ā an event which would have refuted the
theory.- Every āgoodā scientific theory is a prohibition: it forbids certain things to happen. The more a theory forbids, the better it
is.- A theory which is not refutable by any conceivable event is non-scientific. Irrefutability is not a virtue of a theory (as
people often think) but a vice.- Every genuine test of a theory is an attempt to falsify it, or to refute it. Testability is falsifiability; but there are degrees of
testability: some theories are more testable, more exposed to refutation, than others; they take, as it were, greater risks.- Confirming evidence should not count except when it is the result of a genuine test of the theory; and this means that it can
be presented as a serious but unsuccessful attempt to falsify the theory. (I now speak in such cases of ācorroborating
evidence.ā)- Some genuinely testable theories, when found to be false, are still upheld by their admirers ā for example by introducing
ad hoc some auxiliary assumption, or by reinterpreting the theory ad hoc in such a way that it escapes refutation. Such a
procedure is always possible, but it rescues the theory from refutation only at the price of destroying, or at least lowering, its
scientific status. (I later described such a rescuing operation as a āconventionalist twistā or a āconventionalist stratagem.ā)