What I did today

This is from April 2014.

I changed how the cubemap texture is derived for the environment mapping.

Before I precalculated a blurred cube sampler and lerped between the high quality and lowquality one. This looked fine for the spheres with low and high glossiness, but not good for the middle ones.

So today I changed it to use a single cube samplers, but get the blurriness from its LOD in the shader :slight_smile:
The result is much nicer.

I quickly made a GWT port using HTML5 GamePad API. Can you please test it with your controllers and report me the details? Make sure you attach a screenshot as well, or note down the name that the test gives you.

http://silenceengine.goharsha.com/tests/#ControllerTest

You can have multiple controllers connected at the same time, use the + and - keys to change the controller number. If the controller is not active, focus on the canvas (click on it) and press any button on your controller.

Thanks in advance! About to export the standalone JAR for desktop systems now.

I present Sir Lancelot of the East. Robot Farm is programmatically done for the most part, so while we wait on the artists to finish their work I’ve began amassing assets for our next big WSW thang.

Here, I took a screenshot of what it said for me. I’m using a Wii U Pro controller set up with xbawks drivers.

Thanks a lot! Will reach you out soon via PM. I’m now sure that there are different button codes in HTML5 and GLFW versions, even for the same controller.

Finally released this. It’s free! So there’s no excuse to not have it. I expect 2000 installs on the morrow*

Cas :slight_smile:

  • Unless somehow you’re one of those Apple people, in which case a) WHAT ARE YOU DOING IN HERE and b) you’ll have to wait a couple more days

To be honest, this game is just perfect for mobile. :slight_smile:

How about the other ones now? :smiley:

Sure! hmu whenever and I’ll get back with you when I can.

Even if all Active Java-Gaming users install it will still don’t be even 1000 :frowning:

Or my device is Android 2.3 :stuck_out_tongue:
(I even not sure if it can give stable 30 Fps for such cool graphics ^^)

I’m more excited about whatever he keeps posting to his twitter

https://pbs.twimg.com/media/CsDL3fmW8AAYt23.jpg:large

Started making a new map in my fps. Excuse the mipmaps.

Are you using CSM? I don’t see a trace of perspective aliasing on the shadows.

None of the other games we ever made are remotely suitable for mobile play unfortunately. Didn’t think that one through at the time :slight_smile:

Cas :slight_smile:

Yes, I am

The last two days I have tested out Ray Marching with fractals via 2D Simplex Noise (and possibly Fractal Brownian Motion, not totally sure):

http://s14.postimg.org/66uxs48jl/Ray_Marching_001.png

Edit: By the way, is it ā€œAppreciateā€ you use to give people ā€œmedalsā€ for their work?

@Wave Propagation: you do ze wƶrk, you get ze medal, i am of simple german guy

I guess that’s what this thread was made for :smiley:

VaTTeRGeR: Yeah I know that (and I thank you all for that). But if I wish to give someone a medal for their work. How does that work? Is it that button ā€œAppreciateā€? Or maybe link would be better. :wink:

If anyone is interested in the code, the following will show you the most essential parts of it:
http://pastebin.java-gaming.org/0595b1a8e4e12

Yes, just click Appreciate to give someone a medal, you can’t give the same person two medals within one hour (not necessarily on the same post, btw I don’t think you can give a single post multiple medals, no matter how long you wait).

Also, make sure to use the pastebin to dump large chunks of code :point:

J0 :slight_smile:

Hacked together a feature where I can edit my game’s shaders in real-time, for really speedy iteration times.

Here is the result of a bunch of messing around:

http://www.questica.net/Images/DevLogs/morenewwater.png

This semester I have a class on scientific philosophy, which I scoffed at in the beginning. I had to turn in my first homework today, on some simple paradoxes. We also had to read a small paper on Karl Popper’s theory of science as falsification, and frankly I’m a bit blown away by it. It puts words and a logical definition on something I’ve felt in the back of my head about a lot of things when reading and hearing stuff online and IRL. It basically deals with what separates real science and psuedo science and is a fantastic read IMO.

Here’s a random link to the same paper I had to read, as my uni only lets people with account download it from them.

Uhhhh, spoiler warning in case you want to read it yourself?