What I did today

http://www.mediafire.com/download/nxged2z17w26qbb/Petals.jar

Wrote a fun little Petals Around the Rose game in 2 hours :slight_smile: DOWNLOAD ^

Fun fact, most of that time was spend making functioning buttons and making a text box thing without AWT :smiley:
Also, I didn’t obfuscate it so you guys can decompile the jar and get the source if you want

Just found out I passed all my ap exams ;D. I got a 5 on my calculus exam and a 3 on my Macroeconomics exam. For those of you who don’t know, AP exams are graded on a scale from 1-5. Most colleges regard a score of 3 as good enough for college credit.

I started writing an XML parser today, and it’s getting along pretty well. This one is part of college assignment, and is purely educational. Just did some work on the tokenizer and got some basic tokens.


<?xml version="1.0" ?>
<test>
</test>

Will generate these tokens.


XmlToken{type=TAG_BEGIN, text='<', line=2, start=1, end=2}
XmlToken{type=NAME, text='test', line=2, start=2, end=6}
XmlToken{type=TAG_END, text='>', line=2, start=6, end=7}
XmlToken{type=TAG_CLOSE, text='</', line=3, start=1, end=3}
XmlToken{type=NAME, text='test', line=3, start=3, end=7}
XmlToken{type=TAG_END, text='>', line=3, start=7, end=8}

This is pretty awesome, now time to add support for attributes. I’m omitting the prologue for simplicity and this is not a real parser.

Why not try writing a XML parser without using tokens?
Its a fun learning experience (and a taste of hell)!
I did it once; never released it.

made another track for TF. It’s a variation of the boss theme I made yesterday.

BoTnzR8LUp0

Theres more, but I can’t really post it in this thread now because I didn’t do them today.

I realized how hard it is to make pixel art look good. I made a bunch of pixel art for Dodger Dog, and it does not look very good - it does not match the backgrounds and looks pretty crappy. Think Atari sprites over a Sonic 2 or Mario background. I think I’ll stick to my original plan and have my artist friend Todd draw all the main sprites, and if it doesn’t look good with the backgrounds, have him draw those as well. I just cant do art lol.

this is a really nice tune! starts a bit boring (guitar sounds a bit off) but launches off at ~1:00 nicely and carries me away around ~1:30. the way you throw in the guitar then is much better.

maybe a bit too much reverb in general but the mood tint it creates is awesome. you got a longer version ? feels like this track should fly for another 5 min.

[quote]this is a really nice tune! starts a bit boring (guitar sounds a bit off) but launches off at ~1:00 nicely and carries me away around ~1:30. the way you throw in the guitar then is much better.

maybe a bit too much reverb in general but the mood tint it creates is awesome. you got a longer version ? feels like this track should fly for another 5 min.
[/quote]
this is honestly the ideal reply I could receive to this track, so I was happy to wake up and read this.

the songs in this game are all about mood, more than even musical context. The mood it creates is what will be showcased during gameplay.

Now that you mention it, I might make a longer version for people to listen to, but in the game itself idk if I’ll make it any longer, tracks are supposed to leave you wanting more untile you get to a boss, where the theme loops and it is also a remix of a few of the preceding themes.

The first boss theme takes the guitar at the beginning and pimps it out, it’s the most intense part of it LOL, so the guitar did it’s job ;D

Anyway, I guess I should turn down the reverb just a tad as well.

Thanks for the feedback.

you’re welcome.

the amount of reverb is good. maybe you could try to shelve the lows and highs down a bit, move the reverb-tail to the center frequencies and cut in a single parametric EQ at 2.8-3.2 khz by -6 to -8 DB. then even more reverb mixin could work.

it would render the reverb less present but still create the sweet stereo without being too musical.

Finished my basic XML Parser. Now time to add support for CData elements.

I think I will push this to GitHub now, and integrate it into SilenceEngine.

Changed the sun and moon sprites in TF.
Added salvageable mob drops.
Added currency, displays it beside a rotating coin on the HUD.

Added tons of entries to the tileset as well, just not shown in the screenshot.

Boss gave me one of our competitors spreadsheets (in paper form) detailing all of the products they supported over the past year. It was a nice thick 80-page spreadsheet. He wanted me to type it into excel and run some numbers on it; said I could have up to 2 weeks.

Went to their website, got a downloadable copy in PDF form. Noticed that it was in an easy-to-convert format, and got the whole thing in excel in 5 minutes. Had to play w/ some regex in MS Word first.

Now I have 2 weeks to fuck around and do some programming during office hours :slight_smile:

Nice Boss ^^
I always have (and not only me ;))
– take this work for 1 month and do it for 2 weeks,
If you do it earlier - here another work XD

I’m sure if I told him, he would do the same.
As far as he’s concerned, I just finished page 3 :slight_smile:

Bahaha I do the same thing.

Started making an RPG during work today.

Just finished making an astar implementation.
Uses the same engine as my FPS engine from the WIP forum :slight_smile:

Was bored so decided to learn my way around PIL in python since the last time I used it was around 2 years ago. Made an image to ascii converter, it’s not fancy but it works ok. Behold: ascii Obama
Source viewable here: https://github.com/CMatri/Python-Stuff/blob/master/asciiart.py

http://puu.sh/pYxg0/9fbbf3dc2a.png

Just went to subway with my friend and ordered the following sandwich:

ingredients (in order):
flatbread
all the sauces
lettuce
pickles
cilantro
two scoops of tuna
now we toast it
three meatballs

Implemented disconnected tiles in my astar pathfinding! :slight_smile:

This is useful for things like super thin walls; You can still walk on the tiles directly touching them. The only way to get to the other side of the wall is to walk around :slight_smile:

I hate tuna on sandwiches but I really appreciate this post.

EDIT: Just realized I didn’t quote @Archive about his post.