What I did today

@ags1

Congratulations :smiley:

More experiments, seems to work pretty well.

https://dl.dropboxusercontent.com/u/1668516/shots/roam/plat1.gif

Cheers,

Kev

Can now display normals in my render engine

Made a shield effect from LibGdx particles:
MghZZZ92zas

Little more work on this one:

g8hzbIqtHm8

Cheers,

Kev

I remember a few years ago when I was younger how I would play Legends of Yore. Stunning to know the guy who made it.

Just got home from a vacation. 10 hour drive back, but it was worth it.
Just in case some of you missed meā€¦ nah :wink:
Happy to be back on JGO though.

[offtopic]
Riven hit jackpot :slight_smile:

[/offtopic]

CopyableCougar4

Looks nice Kev.

Cas :slight_smile:

Discovered that even though itā€™s acceptable to send degrees to openGL, if you want to do rotations by yourself you should really use radians.

Now, back to skinning.

Today I blew up the internet. Unfortunately my little VPS collapsed under the strain so Iā€™d better not link to it here.

Siteā€™s back now, so here it is. Warning: expletive-riddled filth. Be very careful not to misunderstand the post.

Cas :slight_smile:

I love it.

While I donā€™t disagree with the part of us usually only buying games <$10, the problem for me at least is that if I did buy them for a higher price, I would only be able to do it for a select few developers. Iā€™m not poor. I just donā€™t have an unlimited supply of money to throw at games (and I need to save up to get a better machine). It is very difficult to judge who deserves it when I havenā€™t actually played their games. Throwing lots of money at a misleading trailer would probably only make the situation worse. So instead I try to buy things on sales, because then I can at least support more developers with the money Iā€™m willing to set aside for gaming.

A friend bought me the Ultrabundle while it was on sale, as a present. While I could go and throw some more money at you, that would mean another developer missing out. (And me missing out on getting more games :))
To be brutally honest, as much as I love your games, the only one Iā€™d be willing to fork out the full $10 for is Droid Assault.

I think the issue really comes down to (and I could be very wrong), Market saturation, and greedy people using dirty tactics to get their POS above some of the more decent stuff. And trolls.

http://www.comp.nus.edu.sg/~stevenha/visualization/index.html

Mis-appreciated a post, sry HeroesGraveDev, and taught some punks how to do 2D animationā€¦well I helped them improve what they had.

More pixel art + CRT shader: https://www.shadertoy.com/view/XsjSzR#

blog post here

Hey Riven: what about allowing embedded shadertoy links?

I made some origami! Itā€™s a fawn and a five intersecting tetrahedra. :smiley:

What the hell?!?!?! Youā€™re Timothy Lottes?!

Heeeā€¦forth is a reasonable idea, but no. I just read his blog.

Got my game library to work on the surface 3. Had to convert every OpenGL function from 3.0 to 1.0.

( Ignore the chubby fingers, wanted to show off the pen )

More dungeon generation, non-linear paths next:

https://dl.dropboxusercontent.com/u/1668516/shots/roam/levelgen1.png

Cheers,

Kev