Congratulations
More experiments, seems to work pretty well.
https://dl.dropboxusercontent.com/u/1668516/shots/roam/plat1.gif
Cheers,
Kev
Can now display normals in my render engine
Made a shield effect from LibGdx particles:
MghZZZ92zas
Little more work on this one:
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Cheers,
Kev
I remember a few years ago when I was younger how I would play Legends of Yore. Stunning to know the guy who made it.
Just got home from a vacation. 10 hour drive back, but it was worth it.
Just in case some of you missed meā¦ nah
Happy to be back on JGO though.
Looks nice Kev.
Cas
Discovered that even though itās acceptable to send degrees to openGL, if you want to do rotations by yourself you should really use radians.
Now, back to skinning.
Today I blew up the internet. Unfortunately my little VPS collapsed under the strain so Iād better not link to it here.
Siteās back now, so here it is. Warning: expletive-riddled filth. Be very careful not to misunderstand the post.
Cas
I love it.
While I donāt disagree with the part of us usually only buying games <$10, the problem for me at least is that if I did buy them for a higher price, I would only be able to do it for a select few developers. Iām not poor. I just donāt have an unlimited supply of money to throw at games (and I need to save up to get a better machine). It is very difficult to judge who deserves it when I havenāt actually played their games. Throwing lots of money at a misleading trailer would probably only make the situation worse. So instead I try to buy things on sales, because then I can at least support more developers with the money Iām willing to set aside for gaming.
A friend bought me the Ultrabundle while it was on sale, as a present. While I could go and throw some more money at you, that would mean another developer missing out. (And me missing out on getting more games :))
To be brutally honest, as much as I love your games, the only one Iād be willing to fork out the full $10 for is Droid Assault.
I think the issue really comes down to (and I could be very wrong), Market saturation, and greedy people using dirty tactics to get their POS above some of the more decent stuff. And trolls.
Mis-appreciated a post, sry HeroesGraveDev, and taught some punks how to do 2D animationā¦well I helped them improve what they had.
More pixel art + CRT shader: https://www.shadertoy.com/view/XsjSzR#
Hey Riven: what about allowing embedded shadertoy links?
What the hell?!?!?! Youāre Timothy Lottes?!
Heeeā¦forth is a reasonable idea, but no. I just read his blog.
Got my game library to work on the surface 3. Had to convert every OpenGL function from 3.0 to 1.0.
( Ignore the chubby fingers, wanted to show off the pen )
More dungeon generation, non-linear paths next:
https://dl.dropboxusercontent.com/u/1668516/shots/roam/levelgen1.png
Cheers,
Kev