awesome vocals work!
sound is not my cup of tea really but still, very nice progression, mellow but very complete.
reminds me alot of this one, my deftones fav. : https://www.youtube.com/watch?v=9IdYLvd7OsU
awesome vocals work!
sound is not my cup of tea really but still, very nice progression, mellow but very complete.
reminds me alot of this one, my deftones fav. : https://www.youtube.com/watch?v=9IdYLvd7OsU
If this thread was thrown into the Chitchat monster right now, it would take 310,752 hours to destroy completely.
310,752 hours is 12,948 days.
12,948 days is ~432 months.
432 months is 36 years.
Err, it would take 3 days.
I thought the Chitchat monster destroyed a post every 3 days. Not the whole thread.
With some of the stuff in there, thank god its not that slow…
Got the basic Android port of SilenceEngine to work with OpenGL ES.
You can see the same test running on Chrome (HTML5), Windows (LWJGL 3) and Android at the same time. Still got to implement input APIs and Audio support.
[quote=“SHC,post:4286,topic:49634”]
Okay, but then why is the right one x-mirrored?
The triangle rotates around the y-axis, and it is a matter of starting time.
Started (for the third time) switching to Android Studio on thursday night with some success (had always some problems with some dependencies and gradle) and went to London on friday for a city trip - got home yesterday at almost midnight and fixed all my open Android Studio related issues today --> now I’m back on track with my project ;D
[quote=“Drenius,post:4287,topic:49634”]
;D
Posted minimal JOGL in JavaFX example: http://www.java-gaming.org/?action=pastebin&id=1451
From other stuff - I did some work on my little Java-inspired language, finished scanning and lexing stuff already:
Cool, just one question, what about a keylistener? I tried to add the awt key listener on the gljPanel but I never managed to get the right key code, it was always 0. I did get instead the char ESC for the escape button but I have no idea how can I detect/match it…
Then I tried implementing it on the javaFX Scene instead, like here and it worked
Swing listeners are problematic, but JavaFX ones should work just fine.
Who is it that’s in charge of the direction JavaFX is taking at the moment? I’d quite like to get some sort of dialogue going with them about a few subtle changes I’d like them to get into the API, because JavaFX’s wasted potential makes me sad.
Cas
I remember there must be some way to contact them somewhere on Oracle’s JavaFX page
(Sorry I’m not willing to search the page though : )
J0
Becoming a Pilot: Day 1 ;D
Whatever happened to: We Shall Wake?
We’re working on it. I’ll have a brand new super dynamic terrain system ready soon. The problem is that I have exams until mid-June, but the updates should start flowing after that.