What I did today

What I doodle with at school

What do you mean by this?

EDIT: if you mean “don’t use recursion,” then yea, I’m not using recursion.

I finally dusted off some game code and realized that i have been working on it on and off for almost 10 years!

I should probably finish it sometime. Oh and i decided to refactor it :D.

Created a small image to visualize quaternion as an axis/angle rotation tool.

http://goharsha.com/images/tut6-quaternion.png

Finally finished my lighting demo.

Specular highlights, normal maps, and forward rendering.
The specular is being calculated correctly, as weird as it looks…
You can download a windows version here:
http://www.mediafire.com/download/q5c2xyonv0051pr/ecu-lighting.zip

And now for sleep… Finally.

This might be handy for some folks: https://voxel.codeplex.com/

Added a player model (wip) and a few basic sounds

Thanks Roquen :slight_smile:

Built a sassy little robot that always has something to say. I would put it in WIP, but according to rules It has to do with “java gaming”.

http://i.minus.com/jYSz50oUdmkvE.png

Quickly tested gbuffer modification shader idea for desert town. Idea is to add procedural dust top of horizontal surfaces which just desatures albedo to sand color, specular to sand levels and lerp rougness towards max. It’s also fill small cracks independantly on normal direction. For vertical surfaces its create just some dirt gray to give some weary/old look. Quite happy with initial results after half of hour coding. Goal is to allow better asset reusing for different themes.

Future ideas would be use some kind of noise and maybe even adding dust to corners which I could detect by reusing SSAO info with some treshold and ramp.

Drawing a airplane, sorry the photo is a little small…

Try moving the wings further forward.

How’s this?

Much nicer. You could also try moving the guns further out so they’re not firing into the propeller, but I think it works fine as it is.

Got bored and made a Particle Rain thing (Java2D, doesn’t support multiple lights)Edit:added multiple lights (not shown in gif):

http://giant.gfycat.com/NegligibleInsistentAmericancrayfish.gif

Playing with skeleton sizes a bit to get dwarfs:

https://dl.dropboxusercontent.com/u/1668516/shots/roam/skelwalk.gif

Cheers,

Kev

Today I finally brought myself to finish the wall editing part of editor. The automatic connection part for “wall painting” is trivial but with the graphical progression I needed more variations. Now I can go through the wall variants (normal/door frame/window/broken/etc.) by hovering over the wall and use mouse scroll. This of course broke my map format, so I was demotivated for a couple of days :-).

Also flirting with a more top-down view for the tactical combat:

Added some tooling to hep me playing with character setups.

https://dl.dropboxusercontent.com/u/1668516/shots/roam/cdes.png

Cheers,

Kev

Please set the picture’s width and maybe add a link to the full res picture? :slight_smile:


...

Sorry about that, updated.

I’m finally back to walking around in the world of Yore.

https://dl.dropboxusercontent.com/u/1668516/shots/roam/s1.png

Do I dare move this to a WIP Legends of Yore 2 ?

Cheers,

Kev

Pls go for it :smiley:

ClaasJG