Been playing around with simple trippy sounds and corrosponding visuals in shadertoy.
Be nice, first time using this site https://www.shadertoy.com/view/Mt2XzR
Left without power for 66 hours after a windstorm battered the BC Lower Mainland. Power got restored around 7 hours ago. You really take electricity for granted when youâre so used to it all the time.
We had a power outage in the middle of winter. It was -10 degrees outside and the indoor temperature dropped fast. Had no charged phone, no charged laptop. Entire family cuddled up in the sofa around some candles and listened to radio news on a massive radio that was older than me. I had so many âOh, waitâ moments trying to decide what to do⌠No hot food (induction stove), no computers, no phone, no light for reading. Did I mention it was cold as balls?Jesus, the horror.
I just spent the last couple hours with two other developers trying to get our convoluted internal framework out into our testing environment. Along the way we found a password salt that was literally 5 characters that no one has ever seen, a hardcoded username and password within our framework and just tons of other strange things that have probably not been touched for 10 years at least. Iâm mentally tired but I still have 3 hours of work left
Ouch, now Iâm glad it was still somewhat warm here when the outage occurred. Luckily we had a butane gas stove to use so we could heat up some water and food. Other than that it was okay, worst part was the power company scheduled the estimated time of restoration at noon yesterday, then ten minutes to noon they changed it to 6pm. When 6pm rolled around it was changed to 10pm. Finally got it back at 3am. It was still windy and rainy in other parts of the mainland so itâs understandable that it took awhile. The neighbours behind us had power for the first day, then they lost it on the next day. Is it bad that I was slightly happy, in that evil-genius twiddle-your-fingers hehehe way?
Added a little record and playback option for player movement to allow for some very simple cutscenes. Actually I made this to record a short end sequence, but I used it for a quick fly through that shows some parts of the wilderness and towns. For obvious reasons, this has been recorded using the desktop version, not the Android one. AnywayâŚ
At least ours only lasted a few hours. Power died when everyone was coming home from their work in the afternoon and turned on their heaters. A local substation got overloaded and a few thousand houses were powerless for around 8 hours or so. Jesus, in 66 hours Iâd move out just to get some power back. xD Granted, people wouldâve actually been endangered if they hadnât fixed it, so they put in some massive resources to get the power back up again despite it being late in the evening. Also, no weather problems except the cold. =/
Trawled through Njalâs Saga and Orkneyinga Saga for names and wrote a placeholder name generator. Hint: if you want female names, donât look for them in Orkneyinga Saga, which is however a better resource for detailed descriptions of human sacrafices.
Fully agree with you ,
But you can buy solar charger to power up phone.
(they really cheap in china like 10-20$ with included delivery or even cheaper if making it self or better search)
{hm I still donât have such â now thinking to buy ^^}
Power banks have charge for 1-2 full phone charges)
Solar panel works even with low sun light â but not really well
In any case its 15$ - better then sitting without electricity 3 days
A few days ago, got a âCricketsâ synth working (based on half of a Yamaha DX7 patch called INCECTS).
Next day, a sort of deep, resonant swoosh, with a kind of doppler effect built in (from a Yamaha DX7 patch called PB GONGA 2). When several notes are closely clustered, they sound pretty cool, like some sort of futuristic vehicle flying by or a roar in a deep resonant hall, dying off into the distance.
Next day, wrote a tool that plays âclustersâ of notes, streaming them indefinitely with a semi-random spacing. Am using it with the PBGonga2, to make a soundscape with these roars passing by, where I can control pitch & spacing.
Last night, got a sort of structure that âblinksâ a set of sounds on and off, semi-randomly. I am using it to take a bunch of âCricketâ synths all playing at once and turn individual crickets on and off for a second or two, here and there. It gives the field of crickets a bit more verisimilitude. Then ran a few sound tools at the same time (a creek made from a continuously âslicedâ clip source of 4 seconds, the crickets-field, the deep swooshes flying by) and did a bit of musical improv.
Still a bit to go before showing some demos! Am wanting to make sure I have good examples of how the soundscapes can be altered by game state as part of the demos. Am feeling encouraged. All those programs/sounds running at once (two jars & Eclipse running the ClusterStreamer) stayed around or under 2% cpu on my PC.