Welcome to 2014!

(If you are still in 2013, I apologise. Come back in a few hours or so)

If you want, answer the following question:

In the area of game development, what did you achieve in 2013, and what do you hope to achieve in 2014?

(Edit: Anyone else noticed Riven’s message? \o/ \o/ \o/)

I’ll start off:

What did I achieve in 2013?

Finished 2 Ludum Dares
Did the 7dRTS.
Made a text renderer.
Brought Guardian II to the state it is in (but sadly didn’t finish it).
Created Paint.JAVA.
Made a few well-optimised voxel engines.
Made a 2D Skeletal Animations library.
Learned a new programming language (Rust).

What do I hope to achieve in 2014?

Enter all the Ludum Dares that I can.
Remake and complete Guardian/Guardian II as one game.
Get Paint.JAVA to 1.0 and beyond.
Learn OpenAL and put some audio into my games.
Make a game with Rust.
Finish some games.

Happy new year! Or in about an hour over here. :slight_smile:

So what did I achive in 2013? Well not much: An incomplete top down space platformer that got stuck in a refactoring mode of making the code clean instead of adding fun gameplay. Then I did a prototype of a physics type Asteroids where I realised that making it work and making it fun isn´t the same thing. But at least I learned how to do some cool physics:) Then work got in the way and it has nothing to do with computers so programming got stuck in limbo…

What do I want to do in 2014? I want to start prototyping an old school platformer with focus not on frills and cool tech but only fun gameplay. I also want to get back to making music again after a break from the music business so if anyone is in need of some game music post me a message. :wink:

Happy new year!

What did I achieve in 2013 (hey I have 2 more hours)?

  • Learnt Java.
  • Created my first crappy Java2D maze game (seems like a long time ago).

What do I hope to achieve in 2014?

  • Build a library that’s in a usable state for a proper game.
  • Finish my first proper game.
  • Learn some useful things, e.g, lighting.
  • Create a basic 3D game.
  • Eventually learn Swing & more of the Java API which will allow me to create some nice tools.
  • Learn how to use new features of Java 8 (when it comes), e.g lambda expressions.

What I achieved:

  • continued learning Java (started in late 2012)
  • learned Scala
  • learned C++ (mostly for JNI)
  • learned PHP
  • learned networking, KryoNet library
  • learned OpenGL, made some 2d and 3d prototypes using it
  • learned DirectX basics
  • made complex 3d planning program for Wurm Online - not a game, but program with game-like structure

What I hope to achieve in 2014:

  • make Direct3d wrapper for Java (possible merge with LWJGL in the future?)
  • make further progress on my MMO project
  • learn more design patterns
  • expand knowledge of gamedev

is overloaded with coca-cola

Not much I did 2013… have a List:

  • Written Mass-Voxel renderer. (Java)
  • Written Planetary Renderer. (Java)
  • Nearly completed my Game framework. (Java)
  • Rewrite of a BASIC emulator. (Java)
  • Written my own virtual File-System. (Java)
  • Written a simple Assembler emulator. (Java)
  • Learned both Q-BASIC and BASIC.
  • Written a basic Graph-System for multiple use cases. (Java)
  • Written about 1,5 Million Lines of Code! (Java + QBASIC!)

What to do for 2014:

  • Complete the Planetary renderer, and intengrate it into Universe Renderer.
  • Write more Paint.JAVA tools/effects.
  • Continue work on my Minecraft mod ‘TaleCraft’
  • PLay around more with the Unreal-Development-Kit.
  • Complete the Compiler for my Script-Language.
  • Release my Voxel-Engine prototype to the public.
  • Learn how to use Netty.
  • Make a small Blockland-Clone for learning purposes.
  • Rewrite the (very) old 3D Sound-System of mine.
  • Finally start that 3-Year long IT/Application-Developer schooling/education!
  • Write another 1-4 Million Lines of Code!
  • Actually make a playable Game!

I think I am putting too many things on my ToDo-List…

Happy new year and have a awesome party!

  • Longor1996

Happy New Year! Wait, a New Year’s Resolution… for gaming. Uh-oh?!?

What did I achieve in 2013?

Completed and submitted a game for the Java4K 2013 Competition
Did my first release of an open-source project that I lead.
Learned more about JavaScript, Perl, Python, PHP, & Java (for Networking)
Did plenty of concept art & game sprites for various games.
Did music reviews and editing for various games.
Did a lot of tools and demos for various games.

What do I hope to achieve in 2014?

To learn a lot more and put all those various tools to work for me.
Help out a lot more individuals on the Java Gaming forums than last year.
Get another game submitted for the next Java4K Competition
Get to work on a stock program I’ve been holding off on forever
Get around to doing more than just the basics in OpenGL
Writing an Android application I can release on the Google Play Store (erm, maybe not gonna happen) :stuck_out_tongue:

well to start this off i am quite the under achiever by comparison to the people above me

What did i achieve this year (2013)
I created my first game and published it on FaceBook
I made progress in developing a game in Java
I made some basic pixel art for a game


What i will achieve in 2014

I will read the 2 books that i have coming in the post (Killer Game Programming in Java - Andrew Davison & Developing Games in Java - David Brackeen)
I will create a 2D platformer game in Java
I will create a 2D platformer in GameMaker and publish it for windows/mac and tizen
I will create a 2D RPG game in Java
I will make the following pixel art (trees, roads, buildings, characters, boxes, grass, water)
I will make the following vector art (trees, roads, buildings, characters, boxes, grass, water, start screen, transition screens, ending screens)
I will compose more music tracks with my existing sound libraries and implement at least one into the above games.
I will continue to learn and finish off the courses (PHP, JavaScript, 3ds Max, HTML5, Java, Design Patterns, Android) on Lynda.com and restudy the entire content on Oracles Java tutorial website

What did I achieve in 2013?

Wrote Ux2Engine.
Started the development of Renoria (Java MMORPG).
Wrote many mobile games launched on iOS and Android.
Founded my own game development company.

What do I hope to achieve in 2014?

Get Renoria to Alpha, Closed Beta, Open Beta and finally release it publicly.
Produce more mobile games
Create a game creation platform, like Construct, Unity and Game Maker.

Happy New Year to One And All!!!

And are you sure want the answers? I had a very few things when compared with your’s but here’s it.

What did I achieve in 2013

  • Understood how to write good looking libraries.
  • Learned how to write tutorials
  • Learned some 3D math
  • Wrote most of my GameMaker clone (didn’t complete it sadly)
  • Learned .Net languages (C# and VB.Net)
  • Made FontPacker in C#
  • Learnt how to tackle with binary formats in (Java, C# and C++)

What will I achieve in 2014

  • Complete my GameForge application
  • Learn Compiler Design (It’s our subject but I’m unable to understand concepts like Symbol Tables)
  • Make FontPacker Cross-Platform using MONO
  • Develop more games (I’ll try to be in LudumDare this year)
  • Rewrite my tutorials for LWJGL 3.0
  • Make my own voxel engine
  • Learn some hacking too
  • Make a cross-platform cross-language game engine in both 2D and 3D
  • Make my own ActionScript like toy language
  • And many more…

Once Again Happy New Year To One And All!!!

And by the way, did you notice the animated text at the top? I couldn’t understand what those changing slashes indicate.

Happy new year chaps.

What did I achieve in 2013:

  • Finally ‘finished’ a project.
  • Published said project on the Google Play store.
  • Learnt the OpenGL basics.
  • Had mind blown by the performance gains in using OpenGL vs. Java2d.

What will I achieve in 2014:

  • Learn more OpenGL.
  • Convert existing projects to OpenGL where feasible.
  • Hopefully publish a few more Android live wallpapers.
  • Work on a few projects that I’ve always had in mind, but have never got around to for various reasons.
  • Learn a bit about audio; I’ve yet to even try putting sound in my projects!
  • Make lots of money, live in an exotic location and drive a Porsche. (…Might be dreaming there…).

All the best to everyone for the new year.

Have a wonderful new year, everyone!

What did I achieve in 2013:

  • Learned how to make a low-level Pseudo-3D engine
  • Learned a lot more about 3D & Pseudo-3D rendering
  • Learned a lot of OpenGL programming
  • Learned Scala, Haskell and a bit of Python
  • Started various projects (some where a bit too ambitious)
  • Completed 1 Ludum Dare
  • Got a job

(Some Of) What I hope to achieve in 2014:

  • Publish some games for the Raspberry Pi

  • Finish G581G and publish it on the PC

  • Complete a game using OpenGL

  • Make a game with the Cube 2 Engine

  • Make a game with the MERCury Engine

  • Make a game with the [url=http://www.java-gaming.org/topics/3dge-engine/31152/view.html]32DGE Engine

  • Publish a few asset packs for game development

  • Publish a few Android games

  • Re-write and finish KDoom

  • Jev

Happy new year to all of us nerds :slight_smile:

What I accomplished
-Fourth year of programming
-Started learning C++
-Started learning Python
-Dabbled in C# and XNA
-Continued learning OpenGL for the second year now (wow, that’s crazy to me)
-Created my GLUtils OpenGL library to assist me in the development of OpenGL based programs
-Started learning about electrical engineering with my Raspberry Pi
-First Ludum Dare
-Finished a few small games
-Started learning about networking and OpenAL
-Started a YouTube tutorial series

What I hope to accomplish in 2014

  • Finish off my utils library and have it be completely stable
  • Continue my tutorial series and hopefully finish it off + learn as I make it
  • Learn more about shaders and how I can fully utilize them beyond the basics
  • Become fluent in C++ and Python
  • Learn how to use databases to store user information
  • Finish my game, Balanced Energy, which requires lots of knowledge in networking and AI
  • Build something very cool with my Raspberry Pi
  • Release a game that at least some people play
  • Maybe even make a website for myself? Maybe!
  • More that I can’t think of right now

Its been a crazy year (new job, still dating the same girl since April which is amazing because she’s so nerdy and cool, moved houses, realized next year I’m going to be a senior!) but I’m generally happy with what I accomplished! I realized late this year that I was trying to make games that were was out of my skill range, so I stopped doing that and now I’m much more confident as a programmer.

Happy new years!

wow i wish i was like you guys

Nice to see everything you guys been working on ;D

Its not so hard to make a long list of accomplishments, haha. I feel like I’ve been playing way too much games and spent too little tome on game development but here’s the list of things I did in 2013:

  • Made the entries Wizzy, Farmer John and the Birds and Galactic Conquest 4K – II for the Java4K contest. This was really a good learning experience, especially since it let me experiment with making different types of games a bit without it costing me too much time.
  • Made a simple sound effect generator tool: BeepingBoomBox
  • Did a lot of work on my space strategy game eXo. Also wasted a LOT of time in refactoring my codebase for eXo two times, removing a load of features that crept in and made it impossible for me to finish the game in a reasonable amount of time.
  • Made a simple prototype for a moon lander kind of game where you construct your own lander from parts.
  • Wasted a lot of time “rebranding” my “indie game development company” (i.e. me and my website) and ended up with just a personal website.
  • Started using a calendar on which I mark every day in which I have done at least 5 minutes of game development.

My goals for 2014:

  • Work on game development >= 5 minutes every day
  • Focus on finishing the minimal and critical features of eXo to make it a playable and fun game. Finish eXo and release it on Google Play and possibly the desktop.
  • Have a baby. (which probably means not having time for game development for the foreseeable future, but that’s a good trade-off anyway, we’ll see).
  • Maybe, maybe work on the lander prototype and turn it into something playable.

What I achieved in 2013:

  • Learned how to make Android apps
  • Started to learn about OpenGL
  • Learned a lot about game development by completing my first game

I didn’t do much this year… but I really wanted to. I have a big list for 2014 though, so hopefully I can check everything off this year! ;D

What I hope to achieve in 2014:

  • Make more games!
  • Be more active on JGO
  • Learn everything about OpenGL :slight_smile:
  • Make a 3D renderer with pure Java to learn about the math behind it and how OpenGL works
  • Make a ray casting engine
  • Release a game on Google Play and the iOS App store
  • Get better at drawing graphics
  • Learn a new language (still undecided which one…)
  • Enter all Ludum Dares
  • Learn how noise functions work
  • Finish reading Developing Games in Java by David Brackeen

Good luck to everyone with their resolutions!

I didn’t do any programming before around May this year (was kinda lost in what I wanted to do).

What I achieved in 2013:

Learned (I would say fluent) Java.
Learned lots and lots about OpenGL.
Wrote my own game engine.
Learned GLSL.
Finished one game and made two prototypes using my engine.
Learned (to some extend) Dart and WebGL.
Started learning C++.
Learned a lot of 3D math.
Made some Minecraft plugins.
Learned how to use git.

What I hope to achieve in 2014:

Finish a medium sized game using my engine.
Participate in the 7DFPS challenge and at least one Ludum Dare.

I haven’t been programming much last year, either :confused:

What I archieved in 2013.

  • Wrote my first Networked (/Multiplayer) game in Java
  • Learned Scala, PHP, SQL
  • Learned haskell and esp. functional Programming principles
  • Shortly tried out Elm

What I’m aiming for in 2014:

  • Finish a game in haskell using FRP (Functional Reactive programming) (using Yampa)
  • Try out some other FRP libs (like, for example reactive banana)
  • Start on a ‘more serious’ (a.k.a. bigger) Project/Game Idea, presumably in haskell
  • Maybe also try out Elm a little more

Good thread idea! :slight_smile: Maybe we will come back to this in 2015 and see what dreams were fulfilled ;D

oh yea frp is looking really cool :smiley: