Here is the scenario. Galaxy Traders 6 is an overhead 2d space sim, Player is fixed and centered and the scene scrolls by. Combat will not be based on aim and shoot collisions, but players weapon skills and weapon type versus targets hull/shields/surface.
To keep network traffic down, I considered sending one ping to all in sector with shooter id, projectile/weapon type, target id, success. Then on clients in that sector, run a “combat” animation for the weapons fire.
Any other thoughts out there?