Anyone else played Watch_dogs? I personally think it is an amazing game, the only drawback is the fact that I can’t play with my friends because the Uplay servers are really jacked up. Well, I was just wondering what others think about it.
Got it, haven’t played too much, but what I have played, I think it’s quite good.
Can’t judge the story yet.
The hacking adds another layer to the gameplay, which makes it fun to try and figure out the best way to kill a group of bad guys with what’s available.
For example: Crushing a guy by hacking a crane to drop the load it’s carrying onto him.
Driving isn’t the best, and the cars are relatively indestructible.
Visually it’s great as well, not the absolute best out there, but definitely pretty.
Can’t say much about the multiplayer due to the Uplay servers being poop.
Definitely no GTA, but then again, the devs never aspired the game to be.
Which is unfortunate, because many people seem to keep comparing the two
On my machine, I have performance issues, not completely sure why, I think it’s GPU related, shows my GTX 580 is getting old
Albeit, I’m playing it on max at 1080p. With AA.
Its an rated M for mature, 18+ game…
What’s that have to do with anything?
some parents don’t let their children play those games but it still doesn’t fit the topic since I’m only addressing people who have played it
I’m not uptight about pretty much anything… but the subject manner, themes, language, events and violence in these is something a minor really shouldnt be exposed to.
OP is 15. its just a little unsettling to see, especially because I just finished it and know the contents.
I wished that Watch Dogs was a game you can be a hero in, but youre just a murderer. I loved the idea of a GTA world just that you have a choice and morals. But there is not such thing here… you are forced to kill people.
@Cero
How do you know that OP is 15?
Also I don’t think a 15 year old take any harm from playing a game with violence in it
Haven’t played the game yet but I look forward to hear more about what people think about it, so I know if it is worth my money
So just finished and I have to say that I freakin loved it.
Interesting pov that I don’t see very often. I’m am only fifteen and I think that some of the scenes in Watchdogs are graphic yet, it doesn’t really affect me in an adverse way (as far as I know). I really just see watchdogs as a fun game that just also happens to be violent. That said, I do think that children of this age are extremely desensitized to this kind of stuff…
I see no issue with violence as long as you can control yourself and you realize what you are seeing is not ok. Of course letting 9 year olds play this game would be wrong as they might end up with a skewed sense of morals and what is ok and what isn’t, but I hardly think OP is suddenly going to think violence is ok. I’m sure if he saw someone being murdered he wouldn’t cheer the murderer on! We may be desensitized, but how bad could it really get? I doubt many people will think violence is ok after playing a video game.
It’s got nice graphics and all, but the hacking part is just so unrealistic… I mean… I don’t really know what to say… :
It’s like Hollywood decided to make a video game.
Who cares? It’s a fun mechanic. That is pretty much all that matters about it.
I wrote a college essay on Video Game Violence (from a psychological point of view). Needlessly to say, I think blaming violent video games for behavior is complete bullshit. But rather than going into the details over and over again…
Enjoy:
(EDIT: Seems like there’s a character count limit on this forum, so click here: http://sixtygig.com/junk/vgv.doc for the entire essay, I just plugged in the “important” paragraphs into the post)
Video Game Violence and Its Influence on Maladaptive Behavior
Video Game Violence and Its Influence on Maladaptive Behavior
Video Game Violence has been a controversial topic for many years, dating back to even the most simple classic video games like Ms. Pac-Man, Centipede and Space Invaders, eventually pushing into more modern games like Grand Theft Auto V and Call of Duty: Black Ops. This investigation attempts to expand and analyze the idea that due to the historical trend of video game violence being accused of blame for seemingly related violent events, some of the research may be faulty. The way we look at video games and how we research their tie to violence could potentially need corrected. Within this investigation we will be looking very closely at how these tests were done, analyzing if they were valid, considering the people behind these tests and the general misconceptions people may have of video games and their impact on violence. Just about anyone in most modernized counties has heard the claim before, placing the blame on a video game, music or television for the violent acts seen in their youth today. Typically these trends seem to pop up when we are referencing school shootings, gang related crime and other domestic terrorist acts done by our youth. It is too easy to quickly blame something like a violent video game for their behavior. This investigation examines the actual statistics of these violent crimes and how they are tied to video games specifically.
Many studies have been done over the years trying to link horrific events like school shootings and domestic terrorism. What we seldom hear about is all of the investigations and research that has shown that violent crime in teens has gone down almost fifty-percent from 1996 to 2005. While this drop in violence has happened, at the same time video game sales in 1996 hit a high of about 15 million units, to a staggering 45 million units in 2005 (Ferguson 33). Many articles have been published trying to shed light on not only more non-biased statistics about video game violence, but going as far as showing how past research on the topic has been funded by groups who are looking for specific results to favor their arguments against video game, and just media violence in general. In an article by C. J. Ferguson, entitled, “The School Shooting/Violent Video Game Link: Casual Relationship or Moral Panic”, Mr. Ferguson goes into detail explaining how there is no actual causational link between video game violence and actual violent crimes in teens; he even displays statistics on how youth violence have actually dropped at sharp negative correlation with the amount of video games sold with his “moral panic wheel” and “Youth violence and video game sales data” (Ferguson 30,33). This means the more video games that have been solid statistically, the less violent crimes we’ve actually seen. Statistics like this would suggest that not only do violent video games not increase teen violence; it might actually assist in the prevention of it by giving teens a healthy outlet to release their aggressions in an ever increasing stressful world. It would appear that there is no actual proven negative causal links between video game violence and actual acts of violence in our youth. Although, there is a possibility that it may actually decrease violence, but that has yet to be proven either.
Most teens we speak to have played violent video games in the past, and on that basis if we tried to tie violent acts to video games we would have no problem finding something the accused has played, watched or listened to that we could claim has influenced him or her. What is not addressed in most studies that are against video game violence is the vast majority of well-adjusted teenagers who are also playing those same games, and are showing no signs of any kind of maladaptive behavior. This is where the abnormality in the past research appears, usually when there is a tragic event related to teen violence and people are quick to demand answers, and it’s a lot easier to blame various media outlets like video games, music, TV and movies than it is to place the blame on the inattentive parents and other social influences who are responsible for raising them.
The amount of research into the effects of violent video games and the lack of supporting causal links to actual acts of violence is quite large, and it seems to have many holes and gray areas, like the pen-drop test and the old-new image recognition test shows. Out of the many studies done on video game violence, there seems to be a consensus among the less biased researchers that quite simply, more study is needed and there currently is no proven link at all between playing violent video games and anti-social behavior. Most researchers delving into this topic have either come to the conclusion that past research was either not done at all and the facts were fabricated or was done under poorly regulated experiments that have many loopholes and flaws not directly addressed. During their research into trying to identify negative antisocial and violent behaviors, Dr. Porter, Guy and Vladan Starcevic have stated “Studies conducted so far have not controlled completely for confounding variables, such as genetic predisposition, socioeconomic status, violence in the home, substance abuse and psychiatric disorders” (425). This statement even further expresses the problem with the research, not only is it hard to control the basic variables like the violence itself, or the immersion required to enjoy the game, but also other variables, like their own predisposition to anti-social behavior or a potentially bad home life.
…full essay here: http://sixtygig.com/junk/vgv.doc
In this game you also visit a bdsm club, get a slave, visit a human slave auction with real human trafficking going on, gangs that disregard human life completely… See people die multiple times in great detail.
The language they is obviously…
Its rated m for a reason. This stuff is disgusting to me, and it is definitely disturbing at the very least subconsciously for minors.
I want you all to become polite moral gentlemen.
I am not blaming any violent behavior on games. It’s a media scape goat obviously.
But some things will scar minors, at least subconsciously.
Well we are all entitled to our own opinion. So Cero, I’m guessing you didn’t like the game?
Maladaptive doesn’t just include violence. Would I want my kids playing Grand Theft Auto 5 or Watchdogs when they’re 6? probably not. But the fact they played it wont make them womanizing d-bags when they grow up.
My essay focused on violent behavior because that’s the hot button issue, but all the research I cited includes all maladaptive behavior patterns, not just violence. The hard truth is no matter how much people want to cram “it’s society’s fault” down our throat, it’s 90% the parents fault if a kid turns out good or bad regardless of the media they are exposed to. I wouldn’t have a problem with my kid (even 13-14) playing a game like this, because I would have already explained the difference between video games and real life.
But, we are all entitled to our opinions. But from a research standpoint there is absolutely zero evidence that these games actually have any effect what so ever on teenagers of any age. It’s all a bunch of fear mongering media trying to scare parents.
There was an interesting quote some time ago:
Kinda like that…
I agree 100% percent.
I am not talking about imitating what they see at all.
What I am saying is some books, movies, games, subject matters, events, parents yelling at each other… some things are very very hard to process for a minor and will have psychological impact. That is WHY a rating system exists.
That wasnt a game review, just a moral / theme / rating rant.
I played through the whole game, its enjoyable but not what we hoped for. its not a waste of time but its not really anything we havent played, I played all of infamous 1 and 2… I would recommend those games above this
[QUOTE] That said, I do think that children of this age are extremely desensitized to this kind of stuff…
[/quote]
Yes… Isn’t that a problem in itself?
A negative psychological impact is not why rating systems exist.
A public perception that contraversial content has a negative psychological impact is why rating systems exist.
This is a very important distinction to make.