Well, I am fairly new to 3d development, and fairly new to LWJGL, I have done a few things in it, but this time I cant find any good tutorials on VBO’s or Voxel based engines anywhere.
I was hoping someone could either create a quick tutorial that’s still in depth, well commented and explains how everything works to create a VBO and render some into a bigger cube (and colourized).
I think after I know how to create voxels and render them efficiently, I am assuming VBO’s will be the best way to render them, I should be fine for a while tweaking around and testing. =)
Thanks, Phased.