Voxel Based Engine using VBO's

Well, I am fairly new to 3d development, and fairly new to LWJGL, I have done a few things in it, but this time I cant find any good tutorials on VBO’s or Voxel based engines anywhere.

I was hoping someone could either create a quick tutorial that’s still in depth, well commented and explains how everything works to create a VBO and render some into a bigger cube (and colourized).

I think after I know how to create voxels and render them efficiently, I am assuming VBO’s will be the best way to render them, I should be fine for a while tweaking around and testing. =)

Thanks, Phased.

You don’t really need to search for LWJGL tutorials, any OpenGL tutorial should do just fine. And I believe there is a few of them out there for what you need.