Voxel-Based Engine Using Game

[s]So, basically we’re trying to make this very basic Voxel-based engine to use for a school project. We seem to be having great difficulty getting our physics engine to interact with the world that we have it generating… Could anyone enlighten us at all?

The main issue is getting the ‘playerBody’ to go inside the ‘air’ gaps, like the code to use seems full proof…

That’s about all, if you guys need more info I don’t know what to post but I’ll gladly post it up![/s]

And yes, don’t worry, we know there’s code from other people that’s been incorporated. If anyone has any issue at all feel free to give us your name and we’ll mention you, but this isn’t for profit, purely for educational purposes!

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