Hi,
Only just started to use LWJGL and OpenGL (I’m use to using Direct3D…).
I’ve decided as a challenge to create a voxel engine, who isn’t?! What I have at the
moment is rendering 15x15x15 cubes within a skybox. I’ve done a camera so you can
move around the cubes and the skybox rotates accordingly.
Now, I need some advice…What is my next step?
Would it be:
Convert drawing cubes from display lists to VBO?
or
Create a chunk class, so draw chunks of cubes? (Any good articles on this?)
Thanks,
Steve