Virus Effect (2D Platformer RPG Shooter)

Hey everyone, h3ckboy reminded me of this blog post I ran across:
29 Business Models for Games

Everyone should check it out.

u could use one of the ideas(forgot number), and have adds in the background, there is nothing else there.

Yea I was thinking of having:

  • Micropayments - For special guns/items/equipment/maybe furniture…
  • In Game Ads - Ads on a billboard in the cities, mostly advertising the Micropayment stuff, unless someone else approaches us with their ads.
  • Monthly Payments - For all features unlocked, most likely around $5 a month.

it doesnt have to be ingame adds only. that is the beauty of having an applet game. website adds will be just as efficient.

You are right sir, after doing some research I have decided not to lock up most of the game. More people the better, after all this is why I chose applet distribution. Although I cannot say for sure that other unforeseeable cool features can not be locked behind a Gold Member account, it is still early.

Oh! I’m almost certain that I found the bug that caused the deletion of stuff in room, and resetting of kill count. It was the dumbest thing ever, lol i just changed >= to >. So now it is certain that no resets will occur, although this is a wait and see situation since there is no way to really reproduce it. So if anyone’s account resets, be sure to let me know.

Btw, I’m working melee weapons!?

Mellee weapons - great idea! :slight_smile:

Money: I like the idea that people can buy new weapons for real money! So you could let them play all they want with the pistol and when they get stuck using that they can buy another gun, and another aso :slight_smile:

Networking: Be warned, if you think it is hard work now, networking is going to be a real bitch to dance with… Also most people playing casual games like this one does it when they have 10 minutes at the computer; they dont gather their friends for a big network game. My theory at least…

Engine: You didnt think of taking box2d or phys2d and rewrite / optimize for the specific needs you have? Just curious as I am right now playing around with the 2 and thinking about making a game with many of the same aspects as yours.

One thing that has annoyed me on many occasions is that you can’t jump when your walking down a slope.

Good luck with the networking - I can see it being very cool.

works if I leave room and then come back. but if I press ESC and then come back the gun is gone.

I am glad to hear that the gold memeber idea is being put on hold.

Finally, someone that can reproduce the error. Alright I fixed it, there shouldn’t be any fear of losing your guns now. :slight_smile: Thanks h3ckboy.

Yes I believe the jumping while walking down a slope is the last error on the list. I’m gonna have to try many things to fix this one.

I see your point, but I originally also had in mind: go in your room, choose a game type, click something that broadcasts you are searching for players. Then players start joining your room, once everyone is in, then you can start it up. This will probably be the hardest part to get just right.

I tried this for a while with Project X version. I either didn’t delve deep enough with the engine, or I realized that the engine is too slow for a browser game. I’d suggest starting with their engine first, but it was just easier for me to deal with all of my own quirks then figure out all of theirs.

[quote] Alright I fixed it, there shouldn’t be any fear of losing your guns now
[/quote]
fear is unescapable. I still lost my gun. good thing I have tons of cash with wich to by pistols to tets this crap.

Yea I realized that before you posted, its fixed now… v1.5.75

Spoke too soon… now its fixed :smiley: v1.5.76

nope. it did not work. btw can I get some credx I have spent quite a bit on these tests lol.

Did you try it on v1.5.76? I can’t add credx to players that are playing the game, it resets when your in game.

I’ll put you down as a tester in credits since you were the only one that could reproduce the error. Is that cool? Whats your first and last name if so?

Gave you 120 credx now.

thx, I am Pearce Keesling. yeah I tried it with 1.5.76.

btw is the map makers comp back up?

K added you to the credits. I don’t see any issues with the room now. There are three ways to exit the room, into the city, pressing escape, and going into an episode. All three ways the room’s items get saved before leaving.

No he has not been on all day, I should probably get his phone number next time I talk to him.

I am a moron. I jsut realized this as i was watching your vid in the history thing. I am dropping the items in teh town. I am gunna try it again but dropping in the right place. sry for my mistake.

yeah its all better. sry man, my mistake.

That’s cool, it just means I need to design a better training and info system.

I think it’ll be a lot clearer when the story mode is released.

JBox2D is supposed to run maybe 10 times faster than Phys2D - that may be worth looking into. They have some damn impressive demos on their webpage. I am thinking with a real physic engine you get some pretty cool things for free - like ninja rope, ability to push around boxes etc. Have you seen this?

http://www.cokeandcode.com/demos/platformer/platformer.jnlp

Well, maybe that is not the physics you are looking for… I just have a recent infatuation with these engines; I think it could be super cool to have a game where you move around in a world like that :slight_smile:

Yes I have seen that demo, its actually what I based my Phys2D code around. But there are many more issues to deal with as opposed to creating your own. I’ll probably try again once I make the next rendition of VE.

Btw, the Level Designer is working on maps at school now since he doesn’t have a computer anymore, so maybe he’ll send some to me tomorrow. The sword is coming along nicely, all I have to do now is rework the collide points, and it should be ready. I’m gonna work on that now.