Virus Effect (2D Platformer RPG Shooter)

hi,
i just tried your game and i must say great, really great work. i played the tutorial and after that i signed up for a full account. but i can’t play. the player was stuck in the tube (starting room) and i couldn’t do anything.

here is some feedback

  • looks really great
  • very nice gameplay
  • i love the idea of an rpg and story driven 2d platformer / shooter
  • nice contents so far (weapons, pickups)
  • movement is really laggy here, feels like 10 fps but displayed 99 fps
  • got stuck in the starting room in the tube (right wall, pressed W but nothing happend)
  • can’t jump when sliding down
  • you don’t get the 100 crdx when signed up

keep up the good work. can’t wait for the next release :wink:

tested @

  • FireFox 3.0.6
  • Java 1.5.0_16
  • 2 MBit ADSL
  • MacBook Pro
    – 4 GB Ram
    – Intel Core 2 Duo 2,6 GHz
    – GeForce 8600M GT 256 MB VRAM

ah one more things you may consider: do not use the Z key button, at least not if you cannot change the buttons ingame.
since the z and y are swapped with other keyboard layouts, like for it is. Which makes it awkward to handle, you know…

oh yeah another thing I noticed is that every once and a while it will freeze and then overpower,and render everything that “should” havfe happened during that. It doesnt record key input though. so you willbe running fomr some1 and then it will freeze then you will pop up dead :confused:

Ok I updated the game, I made the boxes not lag the game when you break them. And in Training when you die, you’ll go back to the entrance of the room your in.

Much thanks. I see you got it to work, can you tell me what u did differently? Yeah the going down and jumping isn’t working, can’t seem to fix that with this old collision code I made. You only get the 100 credx when you confirm your account after receiving the e-mail the site sends you.

Yeah I planned on having key choosing in the main menu. I just haven’t gotten around to it yet.

I think that’s when Garbage Collection occurs. Idk much about it, but I want to be able to call it during map transitions maybe, so it doesn’t freeze up the game.

Thanks everyone, I hope this update improves the game some more.

I was almost done with lvl 5 when I disapeare in an enemy barrel thing.

That’s odd did you go through the ground or something?

my guy jsut disapeared. I could still shoot, but I wouldnt see any byllets.

are there more than 7 lvls cause I beat lvl 7 and then lvl 8 didnt pop up.

That means your player went through the floor or through a wall. I haven’t seen it since I had that one unknown error back in the day.

Nope not right now, but my map maker is working on episode 8. Its got a shit load of new stuff. So maybe he’ll have it done by tonight, or hopefully tomorrow.

Like it! A few suggestions:

  • Ninja rope (that you shoot into walls and can drag yourself up/ swing around)
  • Jetpacks

Phys2d seems pretty cool. Set more friction on the floor though so the player doesnt slide so much.

-Ninja rope sounds hard, we were thinking about having some kind of laser grappling hook.
-Jetpacks are possible, it would probably be an equipable item later on.

The Phy2D version is something i might get back to. I haven’t worked on that one in a while.

ok, can oyu post when lvl 8 comes out to that I can try it out. you mentioned a while back about having skills, how is that coming along. also jsut out of curiosity do you know your level maker in person?

yes i agree jet packs would rule.

I am glad this project is back up and active. was worried it would be drowned out.
keep up the great work.

Yeah I’ll definitely post on here when its up. Nope I don’t know my Level Designer in person, but we’ve become good friends now. We got quite a few continents working on the game. I don’t know any of them in person.

Level Designer - Is in Kentucky
Pixel Artist - Is in Japan (But hes a US marine)
Graphic Artist - She is somewhere in US, I think it was Ohio
Writer - He is in Australia
I’m In Houston

Thanks, I’ll never stop working on VE.

just curious hwo long have you guys when working on VE?

I started working on VE back in May 2008, then everyone joined in roughly two months apart each.

I was just playing around with phys2d - had an idea for a similar game which I may not need to make now that you already have it :slight_smile: In phys2d there is the concept of “joints” that keeps two bodies in a certain distance from one another. That is the ninja rope right there!

Oh, didn’t I read about you guys turning it into an MMO on your site? My 5 cents: That sounds wildly ambitious. Networking alone would be ambitious. But: I really like your concept that the players state is stored (in a room) in the game - that is not too technically challenging to make and adds RPG aspects to the game.

Good luck, Martin

Using phys2d wouldn’t be too hard making a rope, but the problem with that is the frame rate. Basically everything we currently have in the game wouldn’t be possible. There would be too many entities on the screen for the engine to handle well enough for an action packed game.

Well our MMO goal has changed recently, I sat down with my Level Designer, who also helps me out with the overall game design. I told him that MMO wont be easy due to the physics engine, basically its more like a Counter Strike engine. So MMO isn’t likely, which I knew from the beginning. But I recently came up with a new method instead, basically it would be something like Left 4 Dead or a party system. You gather a couple people in your room, then the room owner chooses either an Episode, Mission, or Multiplayer game type and they play it together.

So with this method, the story mode will be essential, since your character is the same one in multiplayer and story mode. So you will be “forced” to play the story version to get better upgrades, equipment, items, weapons, and reach higher levels. Then you would use that stuff in multiplayer.

Later on you will be able to start a team/guild/clan, the leader can purchase a headquarters for the team. In this HQ and your room, you will be able to decorate it however you want with purchases of furniture and other stuff. There will be tournaments your team can play in, and will receive trophies that you can place in the headquarters. When ever you are about to play another team, one team has to go to the other team’s HQ. Leaders will be able to place the spawn point entrance where ever they please, so they can place it right in front of the trophy case to show off their winnings.

The only problem, is who is the server. The leader, our own servers, or something else. Purchasing the HQ means allocating a space on our own servers? We’ll see once we find out how many players can play on one server comfortably. But four player coop would be fun, and in my mind is completely doable.

will you be able to do this without using your “gold member” idea? cause if so, GL! I cant wait, btw is lvl 8 there?

Which physics engine do you use? JBox2D? Or a homegrown?

The physics I use is homegrown, that is what I worked on the first two months of production.

Idk, I spend way too much time working on this to not eventually make money off of it. But the idea is to make the game free for everyone, but for free users there is a level cap. As for multiplayer, free users would only be able to play two maps. This isn’t set in stone, so most likely it will change down the line.

Oh yeah, my Level Designer’s computer died… so episode 8 will either have to wait, or I was gonna make one. But he said he already started, so idk if I should start working on an episode.

AWW come on, grr. well I cant wait.

btw a money making idea is adds. do you know what google adsense is? or u get other adds.

keep up the good work.