Using phys2d wouldn’t be too hard making a rope, but the problem with that is the frame rate. Basically everything we currently have in the game wouldn’t be possible. There would be too many entities on the screen for the engine to handle well enough for an action packed game.
Well our MMO goal has changed recently, I sat down with my Level Designer, who also helps me out with the overall game design. I told him that MMO wont be easy due to the physics engine, basically its more like a Counter Strike engine. So MMO isn’t likely, which I knew from the beginning. But I recently came up with a new method instead, basically it would be something like Left 4 Dead or a party system. You gather a couple people in your room, then the room owner chooses either an Episode, Mission, or Multiplayer game type and they play it together.
So with this method, the story mode will be essential, since your character is the same one in multiplayer and story mode. So you will be “forced” to play the story version to get better upgrades, equipment, items, weapons, and reach higher levels. Then you would use that stuff in multiplayer.
Later on you will be able to start a team/guild/clan, the leader can purchase a headquarters for the team. In this HQ and your room, you will be able to decorate it however you want with purchases of furniture and other stuff. There will be tournaments your team can play in, and will receive trophies that you can place in the headquarters. When ever you are about to play another team, one team has to go to the other team’s HQ. Leaders will be able to place the spawn point entrance where ever they please, so they can place it right in front of the trophy case to show off their winnings.
The only problem, is who is the server. The leader, our own servers, or something else. Purchasing the HQ means allocating a space on our own servers? We’ll see once we find out how many players can play on one server comfortably. But four player coop would be fun, and in my mind is completely doable.