Hi!
I have just tested it once again, it is still so cool (the sound effects are fine) ;D I like when the guy explodes ;D I think that if you go on improving your game, I will have to log in to test the full version. Keep it up.
Hi!
I have just tested it once again, it is still so cool (the sound effects are fine) ;D I like when the guy explodes ;D I think that if you go on improving your game, I will have to log in to test the full version. Keep it up.
You should never force someone to be part of a community. Which is what you’re doing by only allowing some things after you log in. You’ll get people who never post, or people who make crappy posts like quoting something and saying “I agree.” I know this because I tried the same thing with a Zelda fan game I made. I told people thry couldn’t download the latest demo until they registered and made 10 posts.
You should separate the game and community a bit more. People will join/post on their own if they like it.
By community, I didn’t mean posting, I meant the future interactivity of multi-player. I realize it is pretty much pointless at this point to have people sign up, but the game is no where near complete. So I couldn’t care less if people sign up at this point or not, that is why I have not advertised or anything else like that.
It is more of a proof of concept and a way to test so far. If you would like to try out what the game is like at this point you may.
The goal is to turn this into a story version, then turn that into a multi-player version.
Major stuff left to do before Story Mode:
-Dialogue boxes
Extremely cool game.
I enjoyed the training, gonna take a look at it again later, definitely.
Episode 8 is out, you have to beat the boss again to unlock it.
Too much to say about it, too tired, plus I got a test tomorrow. I’ll post more info about it in the morning.
crap I am gunna have to beat that insane boss!
I am in school so I will get it later.
Another full days worth of code
These updates should cause the game to be a lot more realistic in terms of gameplay. I haven’t had a chance to try out the game yet from the beginning with this upate, so I would love to hear from someone that wants to give this a try.
I also posted a blog explaining the previous update if anyone is interested in reading.
I get this when runninig game:
java.lang.ClassNotFoundException: TestShooter.class
at sun.applet.AppletClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.applet.AppletClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.applet.AppletClassLoader.loadCode(Unknown Source)
at sun.applet.AppletPanel.createApplet(Unknown Source)
at sun.plugin.AppletViewer.createApplet(Unknown Source)
at sun.applet.AppletPanel.runLoader(Unknown Source)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
load: class TestShooter.class not found.
java.lang.ClassNotFoundException: TestShooter.class
at sun.applet.AppletClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.applet.AppletClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.applet.AppletClassLoader.loadCode(Unknown Source)
at sun.applet.AppletPanel.createApplet(Unknown Source)
at sun.plugin.AppletViewer.createApplet(Unknown Source)
at sun.applet.AppletPanel.runLoader(Unknown Source)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
load: class TestShooter.class not found.
java.lang.ClassNotFoundException: TestShooter.class
at sun.applet.AppletClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.applet.AppletClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.applet.AppletClassLoader.loadCode(Unknown Source)
at sun.applet.AppletPanel.createApplet(Unknown Source)
at sun.plugin.AppletViewer.createApplet(Unknown Source)
at sun.applet.AppletPanel.runLoader(Unknown Source)
at sun.applet.AppletPanel.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
hope you can fix it soon (gotta try new level).
Does this use Java 6 now? I can’t run the Applet anymore.
Lol, I wonder if you guys saw the news posted on the front page…
Anyways It said Temporarily Down, but I just put the game back up. I was stuck at school and realized I left in some debug code, and at school I cannot connect or upload anything to my FTP server.
But its back up now, and ready to play. Its still 1.5 though.
I still get the same error.
EDIT: nvm I just closed and reopened my browser
Hey everyone,
I just got done redoing the Training. I would love it if everyone could try it out and tell me what you think.
Thanks.
First green door going <--------> won’t open up. both the switches in the room are yellow. Also, the eyeball is cute, and there’s no guest training skip.
The horizontal door, it opens when I play. Do you mean the triggers wont turn on when you shoot them? I’m redoing their collision box right now.
There will never be a version of VE where you can play without signing up, until we scrap this version completely. The game is pretty hard to make it where you can play automatically and not save. Or if I made it where you save on to Cookies, deletions may occur and like I said the game is pretty hard. So if you reset cookies all your progress is lost.
I plan later to create all kinds of mini games, like Timed Trials of different levels. Survival Mode where you try to stay alive the longest in between waves you can upgrade or buy new weapons. But all our weapons aren’t implemented, so instead of constantly redoing many mini games, I would rather spend my time finishing the game, then do all the cool extra stuff.
I will try to put up an updated video of the game for everyone to see all the cool new features and maybe a sneak peak of the story mode at the end.
oohh, dialougue :).
so storymode should be coming bery soon ?
what is sumeru?
Yeah the story mode is ready to implement, I just need the NPC’s and Missions for it to be useful.
Sumeru is the Virtual World of VE. It is part of the story.
hey there is thread where I asked how to do npc.
You have probably figured it all out by now, but if not I will tell how I did it ;).
I have it pretty much figured out, but thanks.
Oh yeah I made a system for the dialogue to have translations. So when we release we are gonna have Spanish, Bosnian, Korean, and hopefully Japanese.
English would be nice as well
// Json
np.