I acknowledge that learning how to draw is less efficient than finding an actual artist and concentrating on programming. However, I’m pretty much doing this as a hobby in my spare time. While I have made games to actually sell before, I probably have less than 3 dozen lifetime sales for all of my games combined.
I’m basically doing a Rogue-like with angels. I briefly considered using text artwork, but I already have the beginnings of an engine that uses graphics. I figure that even though I can’t draw well, I can still draw a better avatar for the player than “@”.
I’ve developed a strategy of a sort. I’m going to practice drawing a man and a woman so that I can get all the proportions down. Then I’m going to make a file with a basic template for a man and one with a basic template for a woman. I will create the actual artwork by coloring the templates and adding features, possibly with a few small changes to the basic skeleton.
Thus, I will have a bunch of humanoid-ish artwork that all looks pretty much the same. For some reason, I don’t have as much difficulty drawing wings, horns, etc. as drawing actual people, so I should be able to add on that stuff pretty easily.
That just leaves the non-humanoid characters, which will be sort of a problem. I plan to stick with less complex creatures because I can’t spend all day drawing a pathetic excuse for Cthulhu.
While drawing crappy artwork may be a waste of time, some people would call making a game for free a waste of time too. If it ever gets finished, it will only be a niche game, not one that alot of people will play.
If there were appropriate 2d art packs available, I would buy them. I’m downloaded some freeware tiles (with a very unrestrictive license) that I plan to use as the terrain, etc. I also bought some character art from garagegames, but I don’t think I want to mix my crappy character art with real character art that doesn’t really fit in the game.
It seems like the only way to get enough good art for a game is to pay a professional artist to custom make it, which is more money than I would even consider budgeting for this project.