Unknown universe

Windows 7. Got it working once with cmd, but now I only get this:

[quote]Exception in thread “AWT-EventQueue-0” java.lang.IllegalArgumentException: Color
parameter outside of expected range: Green Blue
at java.awt.Color.testColorValueRange(Unknown Source)
at java.awt.Color.(Unknown Source)
at java.awt.Color.(Unknown Source)
at graphic.TitleScreen.replaceCenter(TitleScreen.java:151)
at graphic.TitleScreen.(TitleScreen.java:62)
at creators.ScCreator.run(ScCreator.java:23)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
[/quote]

Found it. That was really a cute error. ;D

One place I created a int from a long in the wrong place, and now as the date turned from yesterday to today said conversion became negative as the long became too large.

You would not had that error yesterday but you would had it today. Laughed out loud when I noticed it… Loading up a new version in a second (with new saved games keeping their current turn from now on).

There seem to have been a quite strange error that if you had set a species name then when you loaded a saved game you loaded as another player then yourself. Which is now fixed.

Lots of general fixes, new features and more work on the looks.

For example below is seen how you now can watch the progress of research:

Or how you can save/load multiple games and even start up with specific presets depending on the kind of game you wish to play:

And about another ten-twenty new features/fixes added.

Soon done with multipleplayer functionality. Will hopefully release next version and host a larger game next week. :slight_smile:

Released multiplayer now! :slight_smile:

You can join at any time you want, have a server up at the moment for 15 players, we are 2 playing now and waiting for more. :slight_smile:

The server I have up is having a 24 hour deadline, so after you’ve joined and made your orders you can just quit. Then return and play again next turn 24 hours later (or earlier if players has clicked end turn before then).

If you don’t like the deadline or the game you can always host your own game. Maybe with a 30 seconds deadline? :slight_smile:

Well, a lot has happened since the last release on this forum, it can be downloaded here:

http://www.mediafire.com/?kc8e8kj1xr37gt7

Just a few of the things that can be built ingame:

Leaders are now included:

Direct feedback if you don’t want to bother with the forum:

Ingame events:

And lots and lots of other things! :slight_smile:

Have had about 2000 players as to this point, which is quite nice. :slight_smile:

Woohoo, looking good! I love 4x games. I’m curious though what your ideas are on keeping such a massive galaxy manageable?

How do you mean? Any specifics?

I’ve myself only reached up to about 200 stars empire, and that is still manageable if I am not playing on the highest speeds RTS. Mostly as the basic engine is quite simple to use while there is still depth of possible management (with a lot more to come).

Are there anything you would like to be included? I am always willing to add anything (except 3D) that people would enjoy. :slight_smile: