Unknown universe

Sweet! Will try to implement that tonight or tommorow. :slight_smile:

Been sitting all evening and finally been able to finish the hotseat function.

So now in the next version that is uploaded the game can be played in hotseat with up to 150 different human players at once (if you can get that many people to wait until it’s their turn that is. :stuck_out_tongue: ).

Awesome stuff Bonbon! :smiley:

I’ve got it to work and implemented it into the game.

Am I allowed to use the basics and then change the code after my need? If so, I will of course put you in the credits - if you’d like that, what name would you prefer to be credited and do you wish me to link to any certain site you have? :slight_smile:

Edit: Here are a few of your planets in action (I’ve modified colors, size and fixed seed mainly ):

The Rings usually get a bit too large so they end up outside screen, tried to put them on smaller planets only but that looked a bit odd.

Currently having a hard time to make the stripped planets look good on smaller planets.

And earthlike planets clouds often get concentrated into a small white blob when the planet is a bit small.

Will try to fix those things tommorow. :slight_smile:

You can do whatever you want to the code. To put my nick name ā€œBonbon-Chanā€ is good enough… I have a website www.bonbonchan.net but I never manage to get time to work on it :persecutioncomplex:. It is horrible ;D

Same thing for me. Ring are better with no rotation and a small ratio. But they take a lot of space.

Lots of try and trial, I take a long time to get something good. For clouds, the size should not affect them. I should have made a mistake somewhere.

Here you are in Credits in future versions of the game:

If you click on your name you will be sent to your webpage www.bonbonchan.net :slight_smile:

If you want it changed, send me a message!

Edit: Name changed to Bonbon-Chan (had missed the n at the end) already, missed that the first time.

Ingame chat is up and running:

The new title screen:

Other changes are better stars, ability to rename your stars, graphical fixes and so on. Also changed back so that if you click on a star you will see the fleet menu (tried the saved menu for a while but got so upset after playing a hour so I turned it off - ex. I seem to wish to watch the size of the local fleets before constructing anything).

Edit:

Have started out with the game’s event system, with the first events created and included into the game:

If you have any suggestions of events to be included, then please post them here! :slight_smile:

A download like, may be ? ;D
You should give it with each update.

Takes a little while to prepare for release each time, so usually wait until someone wants it. :slight_smile:

Here’s the latest download link: http://www.mediafire.com/?983r9mh5srco6tr

As I know that some information is nessecary but hard to get, I’ve tried to add it.

[Early art, will likely be improved later]

Left side, in order:
1, Is shown when your star has been recently attacked.
2, Is shown when you recently has occupied/colonized said star.
3, Is shown when there is larger dissent on said star.

Right side, in order:
1, Is shown when you have a defense at said star.
2, Is shown when you are constructing something at said star.
3, Is shown when the star’s population is happy. :slight_smile:

Hey,

I really enjoy your game and I love how you start so small in such a huge map - It’s almost the same feeling I get while playing minecraft. I want to explore more and more :slight_smile:

I noticed a little thing though. When I try to click the ā€œEnd Turnā€ button in the bottom right corner, the popup that says ā€œClick to end turn noā€¦ā€ sometimes hinders me from actually being abled to click the button. It starts to flicker and I have to carefully place my mouse to be abled to click it then :slight_smile:

I play on a MacBook res. 1280 x 800.

Greetings

Thanks a lot! It’s comments like these that makes me continue working on the game and won’t give up on it! :slight_smile:

You will see a few noticeable changes in the next version, I hope you will like it!

[quote]I noticed a little thing though. When I try to click the ā€œEnd Turnā€ button in the bottom right corner, the popup that says ā€œClick to end turn noā€¦ā€ sometimes hinders me from actually being abled to click the button. It starts to flicker and I have to carefully place my mouse to be abled to click it then :slight_smile:

I play on a MacBook res. 1280 x 800.

Greetings
[/quote]
Will see if I can fix that until next release! :slight_smile:

Until I’ve fixed that, you can always end the turn by typing " " (Space).

Edit: Seem to been the tooltip, it work perfectly after I removed the tooltip. :slight_smile:

Yes the tooltip is excactly what I meant :slight_smile:

That’s a quite common problem in flash games too. Tooltips that pop up occludes the button that the tooltip belongs too, removing the tooltip.

New version has a lot of fixes and new stuff:

  • A new tech tree is up and running together with everything that means!

  • As of last version the load of a saved game didn’t seem to work, now it works again!

  • Right click on units you wish to build and you will see a summary of damage, defense, cost, time, name &:c.

  • Further works on the graphics.

  • Lots of smaller bug fixes and cleaning up.

  • Fleets cleaned up a bit more and prepared for the introduction of leaders.

  • Cleaned up a lot of misses in turn based gameplay.

  • Changed gameplay to be slower early growth (with a longer exploration phase) and thereby making the AI expansion not feel like insanity.

  • And much, much, more! :slight_smile:

If there are any noticeable bugs, please report them to me and I’ll try to fix them asap!

:frowning:

Hello Skarion,

I noticed that after you load a game the turn-counter in the top right corner is reset to zero. I wasn’t quite sure if that’s normal or a bug :slight_smile:

Unfortunately I still get crashes every few minutes. It’s strange as they seem to occur totally by random. Sometimes the game crashes without me doing anything and sometimes it happens when I click on a button or try to open a different view. :-\

I will try it on a windows pc later on - maybe it’s just a problem with mac os?

greetings,
EatenByAGrue

I have never experienced any crashes myself (trying the game on Windows XP, Windows 7 and Linux SuSE).

Try using Windows and see what happens.

If anyone else has any crashes, please state operative system please!

Edit: The reset of the turn at load is how it works currently, will try to make it continue from last turn in next version!

Edit2: Try to start the game from the command prompt (Terminal) and see what error the crash produces.

<Error>: CGContextFlush: invalid context 0x11ed4fa60
Invalid memory access of location 0x0 rip=0x11da0d8c9

Floating point exception


Hope that helps :confused:

I think that is caused by a Mac X bug that won’t let the developer turn floating points to ints/doubles/whatever. If anyone can confirm that then I’d be very pleased! :slight_smile:

Edit: It seem to also be able to be caused by an ā€œOut of memory exceptionā€ though as you use the same memory base as I do I can not see how that would be possible? Or do Mac allow a different amount of memory to be used than Windows/Linux?

The only thing that happens when I start the Jar is that I hear the music. No window or anything. >___<

Which operative system (OS) are you using?

I thought Java was better at cross-platforming than this…

I don’t have access to any Mac computer so won’t be able to check that, though if you use any other OS I will probably be able to find the error.