Hi!
I have been peeking a bit here for a year or so and finally registered a few weeks ago, with the first posts of mine the last few days.
As I am a developer and developing on my freetime a 4X sci-fi strategy game in Java I guessed that I maybe could post about it here, especially as I like to advertise a bit about the project.
The game has been in production since january and is currently in a playable state, though is in a rough state that hasn’t got even a tenth of the features I wish to add before a “full” release.
[The game in it’s current state]
General features that are already implemented are:
A 4x game that can be considerable epic size.
-
Current maximal width of a map is equal to about 71428 points from one side to the other [or 712 meters], can if needed go up to 202^31 points [or 1.510^7 meters]! Total max size of the map is that value multiplied by itself.
-
Current maximal amount of colonizable stars to interact and claim is 120,000.
-
Each star is unique with it’s own planetary systems (there all planets has their own size, chemical composition and temperature).
-
Current maximal amount of NPC players to compete with during a game is 400.
A 4x game with high quality music and depth.
-
The player can select if to play in either realtime or turn based by his own choice.
-
Many high talent musicians has together created many masterpieces in the game, for example ghostmagnet’s Buckskin.
-
More than 10 different species and government settings to tweak which all affects the game’s strategy and gameplay.
-
Currently 50 researchable technologies (with hopes to expand this to 200).
-
Beat the enemy player through diplomacy, spying or with military might.
And a lot more than that is already implemented, and it’s still just a little part of what will be implemented into the final version!