Unknown universe

:stuck_out_tongue:

I need to figure out why people can’t seem to figure out how to move fleets.

Simple answer: Left click on the Star which has the Fleet you wish to move. Right click on the Star you wish to move said Fleet to.

You can’t move your fleets to Stars that are not populated yet, that functionality is to be added together with sieges and piracy. So see if you can move your fleet between two Stars you own or against a enemy Star.

Please post if anything that I explained above doesn’t work.

Complicated answer for more details:

Go to fleet view, select the fleet you wish to move (the first fleet on the Star is automaticly selected if you click on the Star, though if you wish to use another fleet then you need to click on said fleet with your left mouse button). Then you right click on the Star you wish to move said fleet to.

To organise fleets: To merge/split fleets buttons are to the right, if you want to move units between fleets then you right click on said unit and then right click on the fleet you wish to move the unit to.

Oh fudge, added a bit of graphical touches yesterday that seems to paint over the movement. The movement still happen though isn’t shown until the movement is complete.

Will fix it!

Yeah, that added to the confusion. ._.

Sent you an updated version where it is fixed. Sorry for the inconvenience! Hope you’ll like the experience anyhow even if the first game may be ruined. :frowning:

Nah, it’s okay. I needed a ā€œwastedā€ game to learn all the basics. There are lots of stuff going on in the game, and in the beginning you don’t know anything. You really need a tutorial that tells you that you can do stuff like research (didn’t even see it until a few minutes in the game), handle corruption and what creates it (having multiple planets?) etc.
The GUI is a little bit spread out. There are a lot of tabs on everything, but in for example the planet info bar you have to switch these all the time. A general info tab would be great for many parts of the GUI, to show basic information in minimal space. Also please, please, please make the planet info bar SAVE what tab I’m looking at when I switch planets. I was gonna upgrade economy on all my 17 planets, and it was like 4 clicks for each planet. Insanely slow and annoying.
The menu was running at 10-15 FPS for me. Ingame ran absolutely fine though (constant 60FPS).
Some researches seem to lack description (or they don’t do anything? >_>). Military tab is not working (under construction, I guess).
A loud ping noise or something would be nice for messages, or any other way of notifying that something has happened (messages, colonized, corruption, etc, top right things).

That’s all for the moment, time to try out the new version! =D I MEAN FUCK LEAVE ME ALONE MY JAPANESE TEACHERS ARE GONNA KILL ME MOAR THAN BEFORE

Cheers a lot for the comments! Helps me a lot! :slight_smile:

How do you mean? You mean the last tab which was open when managing a star will also be the one that opens when accessing the next star? Can easily be implemented. :slight_smile:

The one with the ā€œsnowā€? It’s poorly done and only there for the moment, is to be completely exchanged later on.

That’s been quite a milestone for me (consider that I had lagg with 2000 stars and 40 players earlier compared to the 10,000 stars and 140 players you are playing). ;D

The ones lacking description do not do anything ingame yet, will be added later. Lots of research isn’t done or not added yet and I am considering rebuilding whole of the research tab later on.

Yes, the military tab is still under construction.

[quote]A loud ping noise or something would be nice for messages, or any other way of notifying that something has happened (messages, colonized, corruption, etc, top right things).
[/quote]
Good idea! Will of course be added! :slight_smile:

[quote]That’s all for the moment, time to try out the new version! =D I MEAN f**k LEAVE ME ALONE MY JAPANESE TEACHERS ARE GONNA KILL ME MOAR THAN BEFORE
[/quote]
:stuck_out_tongue:

Good luck! Make sure to not get killed as when I now have a guy that actually gives good comments I bloody well want that person alive!

Ah, too slow game… Interesting game to have in the background though! Would be a little easier with a sound for events, so I actually get notified when I lose 5 planets… Game over. xD
Easy as pie to understand the fleet system now, so that’s okay. Kind of weird though, if I send an already traveling fleet to another planet, they magically get back… >_>
HOTKEYS. PLEASE. You need to reduce the amount of micro-management. I find it tedious when I have 10+ planets. Too many mouse clicks. A hotkey for ā€œbuild fightersā€, ā€œeconomic improvementā€ etc would be so much easier to use than click planet, click build tab, spam build fighter button. Just click a planet and spam Shift-F or something.
Also, you’re using Java2D, right? Not so sure it’s running at 60FPS even though Fraps says it does. UI seems kind of slow to respond (a few millis), but it’s still completely playable. Laptop i5-2410M dualcore at 2.7GHz, BTW.
The enemies were a little bit… overpowered? I was attacked by battleships when I had fighters, even though I had researched all the time. They just conquered my planets one by one. I also spawned near the edge of the world, which was kind of bad as I was surrounded by 2 scary AIs with more planets than I could count while I managed to claim about 20 free planets until all nearby planets were conquered. Does the AI spawn with more than one planet or do they just love to expand? I felt kind of owned anyway, but maybe I was just unlucky and/or inexperienced…
Well, I’m not gonna play any more today (GO AND DIE BAD CONSCIENCE HUGS GOOD CONSCIENCE, wait, if I have cute chibi angels on my shoulder…) so I probably won’t post anything new until tomorrow (it’s 0:41 here) unless I forgot something. xD

EDIT: Yes, I did forget something. xD

Yes, if I go to the build tab, I want it to stay on the build tab if I click on another planet, not go back to the fleet tab. That, and/or hotkeys to building ships regardless of what tab is open. =D

Regarding FPS, I don’t know how big my map was, I only started a new game using quickstart… I’ve also only been playing realtime games…

EDIT2: STUPID BRAIN STOP PROCESSING GAMES AND PROCESS KANJIS
Uh, it was kind of confusing getting ā€œNew Planet x has been lost to yā€, as I had no idea where that planet was. Maybe (left) clicking on message could center the screen on the planet the event concerns. Maybe research messages could open the research menu. =D

If you playing realtime then click ā€œ+ā€ to speed up the game, at fullest speed it’s 10 ticks every second. It should not lagg noticeable at all and will make you not call the game ā€œslowā€. At that speed you won’t survive against the AI as you need to constantly micromanage to handle them.

Will see what I can do. :slight_smile:

[quote]Also, you’re using Java2D, right?
[/quote]
Actually using pure Java, Swing and that stuff, as I try to learn all I can do with Java (am a professional Java/Python programmer at work though it’s seldom I am allowed to use the graphical parts of Java though sometimes you need to use them).

As I use an MVC pattern you update the model at click and then it’s shown by the view at next update. Will make it more instantenously later on though haven’t prioritised that (so yes, you are having 60 FPS though sometimes the view is 1/10th of a second behind).

The AI is quite simple but very effective. It’s quite easy to handle the AI when you figured out their gameplay. Though if the AI has had a lucky start they are often quite hard.

My first games before I learnt how to play my records were about 60-70 stars. My current record is 140 stars, though think I can win that game if I just give it enough time.

[quote]Does the AI spawn with more than one planet or do they just love to expand? I felt kind of owned anyway, but maybe I was just unlucky and/or inexperienced…
[/quote]
They love to expand. Default start for the AI is the same as for the player, though you can decimate their starting resources (as to quicken or slow down their expansion depending if you think they are too good or too slow) by going into the custom menu when starting a game.

[quote]Well, I’m not gonna play any more today (GO AND DIE BAD CONSCIENCE HUGS GOOD CONSCIENCE, wait, if I have cute chibi angels on my shoulder…) so I probably won’t post anything new until tomorrow (it’s 0:41 here) unless I forgot something. xD
[/quote]
Good luck! :slight_smile:

[quote]Yes, if I go to the build tab, I want it to stay on the build tab if I click on another planet, not go back to the fleet tab. That, and/or hotkeys to building ships regardless of what tab is open. =D
[/quote]
I’ll see what I can do!

Quickstart is approximate 600x600 maps with 10,000 Stars and 140 players.

[quote]EDIT2: STUPID BRAIN STOP PROCESSING GAMES AND PROCESS KANJIS
Uh, it was kind of confusing getting ā€œNew Planet x has been lost to yā€, as I had no idea where that planet was. Maybe (left) clicking on message could center the screen on the planet the event concerns. Maybe research messages could open the research menu. =D
[/quote]
Nice idea! Will of course implement something in that direction! :slight_smile:

Please see my edits too, they were posted while you were responding… :point:

Modified replies to them too. :slight_smile:

Now go back to studying so you can be fully refreshed in case you wish to retry the game tommorow! :wink:

Q_Q

Oh, and on the topic of that a tutorial to learn the game would be nice - the plan is to add a larger campaign when the basic gameplay is finished. Said campaign is supposed to also be a tutorial (AKA, each step of the campaign unlocks a part of the gameplay and teach the user how to use said gameplay) and will teach the player how to play the game at the same time it move the player further through the story. :slight_smile:

so… still no public link to play it ? :expressionless:

As mentioned, I usually get a very lack of responses in case I post a public link to the game.

I can PM you the link of the game in case you really wish to try it even when it’s an alpha stage.

I don’t think you will get that kinda negative response in this forum
like people bitching about no 3D… definitely not going to happen
there are hardly any 3D games here

I’ll wait until there is a public link here =P

Yeah on this forum you should never get any whining but useful constructive criticism. I would love to be able to play the game. :smiley:

Maybe I am a tad too protective currently, been showing lots of people IRL and online this game and the most constructive comment before I posted here was ā€œFFS it lack explosions!ā€.

My theory was that everyone whom is interested tries the game and either likes or dislike it. If they like it they won’t comment on it as it was a fun experience and commenting takes too much effort. If they don’t like it then they don’t see the point of wasting time commenting the game.

So if to post pictures you make people post comments before trying the game making me at least have those comments to use. :stuck_out_tongue:

Seems like that! Seems I will love this forum!

PM sent with dl link!

With just some screenshots and no playable version (even if you PM a link), you will get far less feedback.

Just one question, is there a meaning to the stars disposition (more or less uniform) ? I should I made something that look like more a galaxy (it should not be too difficult to do so).

Guess it’s a bad habit as of earlier experience and as I am actually getting good replies here I just feel like I maybe was right - or else I was unlucky of deciding to not give a public link on the first forum that actually would comment on the game.

The reasons behind the stars disposition is that I am actually not letting the player play a galaxy but just a star cluster which the stars simulate (as to be realistic as a universe is at least over a billion stars - which I only get close when getting larger maps and if considering uncolonizeable stars as to belong to said galaxy).

Instead my plan is to include scenarios with dispositions that are closer to galaxies than the default situation in the final version - and maybe create tools which can be used by modders to create their own dispositions.

So in summary: It’s as to try to combine realism with simplicity.

Oh get on with it. Publish the link, and if we’re really as harsh as you expect us to be, you will get your money back, no questions asked.