The idea of the verbs was to make the action more real time but keep some sort of turn based efforts in there. The idea of the verb costing time units is so that if you have only been on this square for 2 seconds, you can’t come in and fire an attack that overpowers the square next to you that has been there for 10 minutes. But there needs to be some sort of balance there so that 1 square can’t dominate everything, and hence taking away some of his currency on each verb.
So what would happen is that you put in 3 commands and carry them out independently of the enemy, so you put attack attack defend, he might be attacking while you are attacking too which would lead to a miss, similar with defend VS defend. You wouldn’t want that to happen since verbs cost time units and attack verbs cost more than defense verbs so you are encouraged to use defense verbs. That round finishes and you choose another 3 rather quickly until their health goes down, or they loose all the time on that square. In both cases, they lose.
It brings a more strategical approach to fight systems, so you would ideally leave your best attacks till you are weak on health, but have enough time units to fire a very big attack. Does that make more sense ?
DP