TUER: Truly Unusual Experience of Revolution, FPS using JOGL

Great job sticking to it for more than 5 years…it’ll pay off.

Hi

Thanks. I hope you’re right. I have just spent more than an hour to write emails to demand the removal of defamatory contents, I’m tired. A young guy even claimed that I use Doom’s artworks, he has a lot of shit in the eyes lol. I removed all traces of a former model used in the MD3 loader because he did a confusion with Lara Croft whereas the woman model I used was quite… different, you see what I mean… very slim, small tits, not like Lara Croft except a small similarity in their faces.

Some people complained about old bugs in the alpha version. I updated it, there is now a big warning indicating that they should switch to the pre-beta version next year.

I would like to fully implement the fifth step but I hardly keep concentrated more than 20 minutes because of my personal problems. I don’t want my project to suffer from them, there are still tons of features to implement.

Hi

I implemented the fifth step last evening, I will test the five first steps as soon as possible before implementing the three last ones.

Hi

Maybe you know Oracle broke something important again in Java Web Start. I thought it concerned only trusted certificates but it seems to concern self signed certificates too under Mac OS X 10.8. Please can you clear your Java Web Start cache and try to run my game under Windows 7 and/or Mac OS X 10.8.2 with Oracle Java 1.7 update 7 (or later)?
This is here as usual.

I reported this bug and it will be fixed in Java 1.7 update 12 but I need to know whether I have to make a separate report for the problem occurring under Mac.

I will try to update the road map of my game tomorrow evening.

I’ve just been reading this thread open-mouthed, and could play an alpha version of TUER (the one with the cool retro map of Europe intro). I love how persistent you are :smiley: You must have learned a massive amount while working on this. That’s a big gain by itself.

Good luck!

I’m happy to learn you like it. People get lost with all these versions. Actually, the map of Europe is used in the version that should become the “pre-beta”. I’m sorry for the soldier, he’s a bit silly, he only attempts to shoot when you point your gun in his direction or if you look straight at him.

Yes, that’s one of the most important thing, I learned a lot of things even though the graphics are ugly and the gameplay is far from being complete. Thank you very much. If Oracle stopped breaking Java Web Start, I would feel better.

Hi

You can find some news about my project (which is now 6 years old) here:

WOW! Just took a short look.

Very intresting stuff there… creating levels from the real world (OpenStreetMap map loading…). VERY intresting!

Hi

Thanks.

You can try OSM2World, there is an example using JOGL 2.0 in its Git repository on Github. It’s a promising feature but I will have to improve the performance in order to keep all this quite fast and playable.

Imagine an FPS where you could explore the WHOLE WORLD! :OOO
AWESOME!

You can get the necessary OSM files here:
http://metro.teczno.com/
I advise you to use the files containing XML OSM data. As you can see, there are lots of data. I think it is possible to use the biggest file containing the whole data of the Earth but you will need a very powerful machine with lots of RAM to run OSM2World on it. Then, you will have to split the mesh into smaller ones and to avoid keeping several chunks in memory.

The planet file is here:
http://planet.openstreetmap.org/

23 GB? wow…
I expected it to be more :stuck_out_tongue:

Since you already need 11 Gigs for TF2 and (I think) 13 Gigs for BF3 and (about) 20 Gigs or so for the Flight simulator, this could even be possible :open_mouth:

Yeah why not simply make a game, which is 30 Gigs of data in total, but features the whole world? Sounds actually pretty fun… I know what everyone would do: find their house :smiley:

The meshes would occupy a lot more data. I cannot perform the conversion on usual desktop machines, think about space partitioning too. I would have to ship the meshes or to download some of them in background. I will have a better view of the technical constraints when it works with a quarter or a small town in the suburbs of Paris. Anyway, it is not a bad idea.

At the moment I think about a 2D top-down zombie shooter. The Idea is about the “total apocalypse”… the whole world is infected and things like that… That’d be really cracy… I’ll save this idea for later :open_mouth:
Later = when I’ve got an artist, another programmer and propably money…

You can start with existing models and with no other programmer, can’t you? Maybe people would love to see zombies in the places in which they live ;D

I only got one jar file! (I downloaded it on the new link ;D)

Missed post… ::slight_smile:

The only problem is the time… I think… And yeah… I could start with existing sprites, I’ve already “coded” a zombie TDS in Game-Maker, which completly consisted of sprites from the internet, and my very very bad spriting skills… I should propably dig that project out and try to reuse all those sprites…
“It’s been years, dear loving project…
And I’ve even got all my tools (librarys…), since now I’ve also got those LWJGL Utilities…

I’ll propably start with this project after Xmas. I’ve even got time, since my WorldOfCube project is somehow abandoned.
Yeah… time…
It’s gold…

EDIT: MAN! back then I was so good at finding awesome sprites :open_mouth:

Hi

The pre-beta version is here:
http://tuer.sourceforge.net/very_experimental/tuer.jnlp

and it just works ;D

Looks more like pre alpha to me, im sorry but its not playable on my pc.
100fps, but the player is stuttering to move forward.
Also the mouse is not visible or working.
i can walk trough the glitched guy, the wall stops me correctly i think.
I cant use or see any weapons.