TUER: Truly Unusual Experience of Revolution, FPS using JOGL

if your still having trouble email me the .blend file ill see if i can export it.

Thanks. It is here:
http://it.njit.edu/kehoed/graphics/blendfiles/Chakta_anim.blend

Nice model. Really good work on the rigging.

The problem is it doesnt fully use textures, also the texture that is used does not map to UV co-ordinates.

can you send me “oak_golden.jpg” that is ment to be used, ill try rush a basic texture map to use.

Unpack this file by doing “File” -> “External Data” -> “Unpack Files…”. Actually, this texture is packed inside the .blend file.

I unwrapped all of the mesh, and put on a quick texture, Its very rushed.

I exported to md2, yet the values were all screwed up on re-import.

I think this models isnt made well for gaming, even after triangulating it seems that some surfaces still magically take on non-triangle shapes. I dont have a clue why this is, as I have only worked with low poly triangle meshes.

*see attached files

Ok I will try to use other models. Thank you for the help.

Add some textures: for example, if I shoot the wall I see every time the same picture on the wall, but you can take GIMP, open this same image and rotate it and give it a bit different look (maybe also make some copies a bit darker or brighter than original). Then I think this game looks much better, if explosions and damaged spots looks sometimes a bit different.

I liked the fast moving speed, but difficulty was hard.

Hi!

Thanks for testing. It is an excellent suggestion, I will include such mechanisms in the pre-beta version, I had not thought about that, you tested the alpha version whose development has been stopped 2 years ago.

In French, we say something like this:
“Winning without penalty means triumphing without glory”.
I like hard FPS ;D Ok, the policemen will be less aggressive in the next version :smiley:

Hi!

I’m going to ease the installation of the development environment for TUER by using a PSF file and providing an all-in-one solution (nothing to tinker, no external libraries to add, no path to change). The PSF file contains references to Ardor3D sub-projects (including JOGL 1.1.2) and TUER itself. The Ant script now handles both JAR dependencies and dependencies to native libraries, there is no need to modify the build path in Eclipse. Netbeans users will have to get TUER and Ardor3D without using the PSF file.

Unfortunately, as I use JavaScript in Ant, OpenJDK is temporarily no more supported (Ant will complain if you try to use it). Maybe using a custom Ant task written in Java would be better.

Some students would like to use TUER, that is why I prefer doing some efforts.

Edit.: I have to support OpenJDK so I will use a custom Ant task written in plain Java rather than using JavaScript (Mozilla Rhino JavaScript engine is not bundled with OpenJDK).
Edit2.: Using conditions and the “if” attribute of the “target” element seems to solve the problem without depending on ant.jar, Ant-contrib & JavaScript. It seems to be the most reliable and less impacting solution.

Hi!

I explain the progress of my project there (in French and in English):

Hi!

This is the first outdoor scene of TUER (big thank to Oto The Cleaner):

http://www.ardor3d.com/forums/download/file.php?id=343

That looks great, very different feel than TUER used to have. Im sure I dont need to tell you, but a simple skybox would make the outdoor scene look really cool.

Hi!

I don’t know why the skybox disappeared after the export.

Its probably not a good idea to export the skybox with the terrain, as you will need to make a large scale range on the depth buffer.

its best to just render the skybox first without writing to the depth buffer, then set the view translation and render the scene seperately.

Thanks for the advice. Ardor3D has a Skybox class ;D
http://ardorlabs.trac.cvsdude.com/Ardor3Dv1/browser/trunk/ardor3d-core/src/main/java/com/ardor3d/scenegraph/extension/Skybox.java

This is better now:

Edit.: the fullscreen mode has been repaired in KDE 4.6 but I still use an older version of KDE.

Can you link a smaller version of that image? It’s 2.5mb and even slowed down my browser with my 30mbit connection.

Hi!

I have a crappy computer with a bad internet connection and this image has never slowed it.

Hi!

I have updated the very experimental version, I have added 2 teleporters to allow you to go outside:
http://tuer.sourceforge.net/very_experimental/tuer.jnlp

I cant get it to work now… It loads, shows the splash image, and the disclaimers for violence etc, but then it closes and is never again seen. :-X
I had it run ealier… A couple of months back actually… Then, it looked like this:

Hi!

Thanks for testing. I don’t reproduce your bug. Can you enable the Java console, the logs and the traces? Maybe the sound system crashes. What is your configuration?

This version is the alpha version whereas the other is the pre-beta version, they use 2 different engines, they are very different. Thank you very much for reporting.

Clear the cache of Java Web Start before retrying.