This is an anti-democratic change done without my consent, I’m really tired of explaining that it is not the best way to do.
Stop then.
Tried TUER by the way, failed to start here. New machine though, so might be down to configuration. I’ll investigate more and let you know.
Kev
And, as I have stated before, this is NOT a Democracy. I am tired of explaining that as well.
Lastly, for the 8+ years that JGO has been in existence, I can’t remember another situation like this. It’s not as if your posts were removed from the board, tampered with, condensed, etc. Just moved to a new category to try and clean the place up.
If you feel that the site no longer serves your interests, well, the internet is a big place.
Oh, and welcome back Kevin We really missed you!
Was a driver issue. The old version works fines. The new version crashed out just after the menu with no logs that I could find.
I’m on XP Home with GeForce 9600. I’ll try OSX later.
Kev
Thank you for testing. You succeeded in using the first version, it is not surprising, it is really reliable. However, this is the first time the new version crashes under Windows XP as far as I know; please it would be fine if you could try again with the console. cylab is going to fix the remaining problems with the mouse input and the display (the gray screen under Vista), I’m impatient to get these fixes because this version is completely unplayable for the moment.
It is not motivating. I worked a lot today, I’m very tired. It’s my game and I have not been consulted. I won’t speak about it much except in private because it is not the topic of this thread.
I won’t give up.
I agree with you.
Nothing to consult. It has been decided that the mods will move at their discretion. Case closed.
[quote]I won’t give up.
[/quote]
: Won’t give up what? Trying to explain your position? I heard it. We have rules now that will handle the cleaning of threads moving forward. Done.
[quote]I agree with you.
[/quote]
Good!
if its any consultation, your game is no longer in the WIP section, its now the Community Works section. All games finished or WIP’s will be here just like the old system (where everything was in one section).
It should really make no difference, just a small heading change/clean up.
We have a new section called Showcase (not like the old showcase), here only games that meet the rules will be added by a moderator, anyone can request their game be moved into the new section once they think it meets the rules. A moderator will review your game, if they agree it meets the rules they will move it otherwise the mod’s (if they choose) will leave you some feedback as to why your game did not meet the rules.
kapta.
My score for the JOGL version.
+1 point, the game installed and uninstalled correctly using Webstart
+1 point, the game did not crash while I played it
+0 points, the game’s presentation leaves much to be desired
+0 points, the game does not have pretty graphics - in fact, they seem out of place most of the time
+0 points, the sounds in the game are repetitive and can get irritating quickly
+0 points, the game’s style is uninteresting and bland, I like the French pun for the name, though
+0 points, this game is typical 1990s FPS fare, but not as good
+0 points, I didn’t really enjoy playing too much, it was pretty bland and I just died very quickly, unable to dodge enemy fire and not really noticing when I had taken damage because there was no real feedback for it
+0 points, the game really doesn’t feel complete at all
+0 points, you’ve done quite a bit of complaining and protesting to the mods about TUER
Final score: 2/10
Required score for Showcase: 7/10
Notes:
You’ve got a very solid start for an FPS here, but you by no means have a complete game. Get yourself a game designer, an artist, and a sound effects guy, and then make an FPS. As it stands, your game is less graphically and technically impressive than Marathon, an FPS released in 1994. Obviously it’s unfair to compare against a professional company, but regardless, your game just does not at all feel finished, and I’m not just talking graphics. Controls are clunky, gameplay is boring and bland, and it’s hard to get the game to do what as a user you feel it should. I am impressed by how much of a good FPS engine you have carved out from scratch, but this still feels like it’s got a long way to go.
Also, nobody has anything against TUER. Sure, a lot of people think it’s a bad game. But there are lots of bad games on JGO, and yet none of them are called out like yours. The reason is not because of your game or because people are out to get you, it’s because you have frequently paraded around how amazing TUER is and how little other people know what they’re talking about (when they say they don’t like it). If you were to quite calmly and quietly post your game up here and let people say their opinion, take the opinion as you would, and then keep doing your own thing, nobody would have said a single bad thing to you. It’s just you running about, posting things in a giant font, or lauding your own game, that people get irritating with. And you always pushing for JOGL when nobody is really fighting against it. It has nothing to do with the quality of your work or TUER itself - it has everything you do with inviting people to criticize you - even daring them.
All that being said, good luck.
@demonpants: Man, that’s harsh! Gouessej is a brother - sure he’s got too fond of his darling, but that’s no call to get personal!
I wanted to post on the showcase thread (but it got locked) to say: This is a forum right? We come here to learn about our trade, not to sell things. I’ve learned a lot from TUER & I’m sure others have too - that’s what this forum’s about: learning… isn’t it?
OK, to avoid this topic running off topic and into useless ranting about who said what and what should happen, lets keep it about TUER. Any further discussion regard the Showcase section should be done in the other thread. And yes this forums is about learning and helping developers.
Gouessej any negative comments about TUER should be considered valuable feedback as it helps you understand what people don’t like and how you can make TUER better.
Hi
It has always been possible to strafe to avoid rockets. The health does not appear on some machines, I don’t know why.
The artist left the team some weeks ago
Ok but my FPS is far better than some FPS written in Flash (and they are considered as games even though I have to hide the textures to get 5 FPS). I disagree with the controls, the game responds very well (thanks to Riven and Bienator), it would be better if the user could modify the sensibility. As I already said, the new version has better graphics (several real 3D guns and enemies) and the controls are far better (the mouse look especially) under Linux (I’m still waiting for the fixes for Windows :’().
As you say, they think it is a bad game but they think it is a game
TUER is not amazing, you click, it gets installed (you don’t have to install several libraries by yourself) even though the downloading is sometimes quite long, it works, it is easier to use than many games available on the Linux Game Tome. Maybe people did not understand my suggestions. When I suggest them to use something coming from TUER, it does not mean that my game is amazing, it means that this mechanism just works fine.
That is not the problem, I used a giant font for example when someone wrote JMonkeyEngine 2 works only with LWJGL, I have invested a lot of time (and some money) in fixing bugs in the JOGL/AWT side of this engine. You obviously know some people fight against JOGL and JOAL by pushing their own library when a newbie say he has a problem with them, I’m not blind, I can quote them if you want. I fixed a bug in the LWJGL renderer JMonkeyEngine 3, I still think the whole Java gaming community is stronger when their main OpenGL bindings (not only my favorite library) work reliably in any engine on any main family of operating system including Linux and Mac.
Thank you for your transparent process of notation.
Lol I have been single since June. I think I get accustomed to harsh comments.
I agree with you. I have made my best to drive the source code quite readable, quite understandable, that has allowed several projects to reuse it. I’m surprised that you learned anything from TUER whereas we have made different technical choices, Bloodridge and your other games use the software rendering through JPCT, don’t they? I think that people could learn a lot (more) of things if you opened your source code too.
Ok but I don’t plan to switch to LWJGL, this will be only an optional set in the new version.
I’m tired, I’m a bit ill because of the food of the canteen (mine is better, its cooks bring French cooking into disrepute), but I won’t give up developing TUER even though I’m preparing my removal, I’m looking for a girlfriend and I won’t have any Internet connection (except at work) for some weeks.
It would be fine if some guys at Sun Microsystems could help me in repairing some engines using JOGL because I will have to use one of them for my job for a cross-platform application and I can’t spend months in fixing bugs. I think that it is difficult to use JOGL with most of the famous 3D engines written in Java have no reliable JOGL renderer (it often works fine only under Windows and Mac) except Aviatrix3D and Xith3D. Maybe you consider it is up to the core developers of these engines to do their job, therefore I will have to fix these bugs by myself and some of them thanks to cylab. Mainly Ardor3D and JMonkeyEngine 2 have some impacting bugs under Linux and maybe Solaris, JMonkeyEngine 3 is on the good road.
I will try to fix the bug in the artificial intelligence of the first version because it drives the game too easy and more boring.
sux taht you will be gone. I always checked this thread… Well cya in a few weeks.
He’s not too fond of TUER, I for one hopes he loves it. That’s important for a dev. It’s just that he holds it up to other people as if they should be required to love it to, which I think is the reason it has been targeted. Like instead of saying, “thanks for your opinion” when I posted that score, he defended himself line-by-line on why I am wrong. But I can’t be wrong, because it’s my opinion. It’s not a math question, it’s whether I like his game or not. If I say, “I don’t like this” then the “proper” response is not “well you’re wrong because you should like it for X,Y,Z reasons” it’s to say “thanks for trying my game” or even better “what do you think I can do to make it more fun for you?” Not to say Julien hasn’t listened to and learned from the community a lot - he’s made many great changes to TUER over the months he has worked on it. I’m just saying that overall his attitude is not as constructive for his personal growth and other peoples’ opinion of his game as it could be.
I would love to put TUER into Showcase, and if Julien keeps working on it I think it will get there. That being said, I tried to be as objective as possible and apologize if I seemed biased. I of course am subjective, but I at least see a lot of merit in TUER… just not to the level that it belongs in a section for games that feel completed.
did you test the old one?
cause if so then goussej, dont work on that one. Keep working on the new one. It has more potential currently.
Honestly I don’t even know, there are so many links in this thread. I tested the one I understood to the be complete version. If Julien links one, I’ll play it again and rate it again if it’s different than what I played.
yeah I think you played the old one. There is no point to even checking the new one. It is not a compelte game yet.
Hi
Demonpants, I agree with you an opinion is subjective. However, when someone evokes something that can objectively be checked, it is legitimate to perform this check and to disagree if needed. Some people still say it is impossible to strafe in TUER whereas it has been possible to do it for years. However, if you think it is difficult to strafe, I respect your opinion, it is not the same thing.
I will get back my Internet connection Tuesday evening. H3ckboy advised me rather to go on working the new version because it has more potential and I am going to follow his suggestion. I am currently working on the collision system. I use my mobile phone (G1) to come here. Stay tuned. If I’m not too tired, maybe I will add a second level in October. It can be reached by several “warpers”; if you fear being shot, try to find a shortcut to reach the closest exit rather than shooting everyone.
nice to know there will finally be some collision :). Then it can become more of a game :).
Hey Julien, post a link for a version of TUER you want me to try, whenever you want me to try it. I may or may not have played an outdated version.
the new version is no more than jsut 5 peopelstanding there
and apparently he is working on collision now so it will be one step closer to a game.