Runs great on my Ati Radeon 9600_pro. Newest Catalyst driver for Win2000, which supports OpenGL 2.0 it says.
However I’ve seen strange OpenGL errors with other games/apps on other Ati cards so I think it’s well possible you hit some of these with Tribal Trouble.
Have you guys with other Ati cards the newest drivers installed?
Realy nice game, like it a lot.
However, Im running dual display and when exiting the game the second monitor goes black, this happens with almost all LWJGL games in fullscreen, dont know if its just my drivers or a bug in lwjgl, or how its supposed to work. my workaround is to store the current displaymode on startup, and then setting it back before destroing the display.
Its a bit annoying couse I have to change my display mode 2 times to get the monitor alive again…
oh and my card is a geforce 5900xt.
[quote]Not sure what that X800 problem is though. Anybody else got that problem?
[/quote]
It’s not related to the X800 card. A friend of mine has this card and he plays the demo without problem.
Here it runs great with a 9800.
Nice game, already bought it, and play it about 2 hours a day
I’m becoming addicted…
Chman
Tried it again on the X800 (as well as on a 9700pro) machine and it works fine now…don’t really know if this is good or bad news… ???
Yeah, great game, guys! - But just a little “bug”: you should make it impossible to move into a house with the camera. And I think animated water would also be great.
WiESi
[quote]Yeah, great game, guys! - But just a little “bug”: you should make it impossible to move into a house with the camera. And I think animated water would also be great.
WiESi
[/quote]
zooming into the house is an excellent feature especially to see if there a man standing behind the house, or in the trees (nice strategy you can hide an entire army in a forest of trees for a quick ambush)
however i agree water animation would be cool but cpu wise expensive!
what i would also like is to have rafts of boats, so u can move to and from islands by water too
really nice screenshots! iI haven’t played it yet though. What did u use to developed the game? Did u use Java3D, and the 3D models and the world, what tools did u have used?
[quote]really nice screenshots! iI haven’t played it yet though. What did u use to developed the game? Did u use Java3D, and the 3D models and the world, what tools did u have used?
[/quote]
Java and lwjgl (opengl binding for java, with openal for java and others basically LIGHT WEIGHT JAVA GAMING LIBARARY)
The 9200 problem should be fixed with the latest update.
- elias
yup, works a treat…get ready for the prophet invasion! mwaahahahaaaa
works great until i tell the peasants to build something then their polygons go crazy and cover the whole screen. i can still zoom right in and see the ground and the building… i have seen this effect before on an N64 emulator when i (un)checked a box labeled “enable internal geometry” (in case that helps)
works fine for just making them walk around and everything else looks good, and it stops playing up when they’ve done building, but i cant see a thing while they are.
i also tried to rotate and adjust the position of the camera with the middle mouse button (i used to play a lot of Black & White)
Inspiron 8000, 1Ghz pentuim, with a GeForce 2 Go (32 MB)
Seems to be fine on my Inspirons.
Cas
downloading new NVidia drivers, although both nVidia and dell say i should be using the latest dell drivers (which i was).
let’s see if it fixes it… (Edit: Nope, they refuse to install.)
edit: Using some older drivers it works nicely… very smooth and simple game. quite an interesting resource / unit management system too. pretty fun!
There is a review of it in the “IndieZone” section of the current issue of PC Zone. It got 62%, I think, not brilliant but not bad. If I recall correctly the summary was that it was frantic and fun but lacking in depth after a while.
Of all the pc gaming mags I’ve read Zone is the one that marks games most harshly- also why it’s the only one I subscribe to.