Tribal Trouble (finally) released!

Yes, you read that right, and no, this is no april’s fool joke: Tribal Trouble is finally out in the wild. You can grab a demo version from

http://oddlabs.com/download

The web start link is:

http://oddlabs.com/webstart/tt.jnlp

The webstart link is unofficial and unsupported though, since we gave up on webstart distribution and replaced it with nice native looking packages and an in-game updater based on subversion.

What next? Well, we’re planning to fix all those millions bugs that will crop up now that the game is run by more than the few hundred beta testers we got. More interesting are our secret plans to add a proper campaign mode to the game… development has already begun on that one. It will of course be a free upgrade to all buyers and the demo version will probably feature a few levels from the viking campaign. I won’t say much more about it, since announcing anything in the software world before it is actually done always goes wrong :slight_smile: (referring to our continued push-back of the release date)

Hey, stop reading and start playing - the link is a few paragraphs up in case you missed it :wink:

  • elias

Congratulations!!! :smiley:

great stuff … just show that java-games-typical jerky behaviour … not smooth on my box

Very nice! Congratulations! =)

Looks great! To bad I don’t have enough time to give it a real go. Got through 3 tutorials though. Very impressive

Nice :smiley:

BTW: The webstart version didn’t work but the .exe did.

Congratulations !

I haven’t tested it yet, but i had some download related questions (simple curiosity) : do you use the pack200 format for the JNLP link (could save some bandwidth) ?
And another one : why are downloads so different in size ? (do you bundle a JRE inside ?)

Thanks

Lilian

Congrats!
Have to test it more deeply, but so far it runs fine and smooth on my PC. I used the Webstart versions with no problems.

Nice! One possible bug occurred when I quit the tutorial. The progress bar did not complete and then the sound went stuttery and the graphics became corrupted. I had to ALT-TAB back and forth which resolved it.

wow, really nice game (I love RTSs!). Runs nice and smooth on my machine.

anyway, one thing that would be nice is the ability to cancel once you’ve chosen to build a building and you’re asked where to place it, cancel on right click or something is important.

Awesome. Runs perfect on my machine.

You should probably have the option of whether or not you want to install a JRE with your installer package. Or at least have the cancel button enabled in the installer.

The game is awesome. AI is pretty weak, but I played with whatever the default setting was. Also, I had trouble when trying to create a multiplayer game.

Congrats.

Congratulations guys, hard work finally payed off!!!

Kev

Congratulations! ;D Really cool concept, shame i cant play it :-/

http://www.myjavaserver.com/~digiwired/images/problem.jpg

Notice the text is overlaying the previous one. the mouse drag is trailing, and the ground’s texture isn’t as nice as those on the screenshots. Having said that, the starting GUI is displaying fine…

System Specs:
Catalyst drivers 5.3 (latest)
ATI Radeon 9200 with 256Mb SDRam
P4 2.26Ghz
512Mb DDR

Ive tried all the LWJGL tests, they work fine. I develop with jme which uses LWJGL fine…

DP

Great game…but one little thing:
If I move around the island, the stop of scrolling is very abrupt. Can you add a smooth stop? It should slow down and stop. That way I wouldn’t get the motion sickness I am having right now :wink:

Good work, that’s a nice looking game. I’d have to concur on troggans nit pick on the abrubt scrolling stop though.

Great work ! I’ve been following the development of this for a while so I downloaded the demo as soon as I saw this message. No problems running it but I have to agree with the points above. you need to ensure the scrolling isn’t so abrupt, and make right click cancel building construction. I actually clicked it several times in puzzlement, I think its probably a UI element thats become ingrained in the brains of RTS players. If i can add a point of my own, I also kept on reflexively trying to rotate the camera by holding down the middle mouse button. That’d be a neat feature aswell.

But apart from that, It looks fantastic. Another great piece of propaganda for LWJGL !

D.

excellent game, i play it almost every day now, very addictive, runs flawlessly.

just one bug i need fixing at the moment its when i go to multiplayer i can’t see any outer players to play against ;D ;D ;D

keep up the good work, can’t wait for more from the oddlabs team.

So … that means you won’t be able to put a copy on JGF? :frowning:

Doesn’t work. Says it’s installing 1.4.2+ and then, because of how you’ve written your JNLP, it tries to install java 5.

Unsurprisingly, I give a big middle finger to Sun at this point, and hit cancel.

/me thinks this is why he went to the effort of writing an automatic webstart system - because everyone gets it wrong sooner or later :stuck_out_tongue:

I don’t blame you - the reason your JNLP doesn’t work is because of a bug (EDIT: or else you, me, and everyone else is misinterpreting the docs) in webstart that Sun doesn’t want to fix (well, they claimed it wasn’t a bug in the live chat the other day, but their own documentation is in conflict with them here…) - but the point of the JGF JNLP service is so that people don’t have to worry about these bugs, because I’ve already been through and put in workarounds for them :).

Shut yer moanin’ and enjoy it for a change Adam :wink:
Who’s up for a game on Sunday?

Cas :slight_smile: