Tribal Trouble (finally) released!

[quote]Shut yer moanin’ and enjoy it for a change Adam :wink:
Who’s up for a game on Sunday?
[/quote]
Yeah, but it means I have to buy a new machine to sacrifice to java 5, doesn’t it?

/me ducks and runs for cover

/me hopes no-one will convince him to try installing java 5 with 1.4.2, because he’s been there before and lost both and had to re-install from scratch to get it sorted out

I have 1.4.2 and 1.5 installed, without problems.

from the std-out:

...

modes[i] = 1024 x 768 x 32 @100Hz
modes[i] = 1280 x 768 x 16 @56Hz
modes[i] = 800 x 600 x 16 @60Hz
modes[i] = 800 x 600 x 32 @85Hz
modes[i] = 1024 x 768 x 16 @85Hz
modes[i] = 1280 x 960 x 32 @70Hz

...

Shouldn’t that i be a number? :wink:

A bit more serious:

Why can’t we change the resolution-mode, or can we?
Found it in the settings-file. Should be easier than that.
It uses 800x600 by default where the generably accepted
minimum for games is like 1024x768. I’d prefer
~1280x960 though.

bug:
The game completele froze when I had set my own (valid)
resolution, and was trying to load a map. The menus worked.
There was no progressbar rendered yet. Just the [Ok]
button rendered pressed. Because the entire OS didn’t
respond anymore, I had to reboot. :o

Very nice game. Congrats! :slight_smile:

[quote]bug:
The game completele froze when I had set my own (valid) resolution, and was trying to load a map.
[/quote]
Runs fine here: 1280x1024@100Hz, 4x AA, 4x aniso ;D

Runs great for me as well. On an Inspiron 700m laptop running Gentoo Linux.

I don’t find the sudden stop when scrolling as jarring as others seem to, by the way.

Congratulations! ;D

Still downloading the demo… well I guess it won’t run perfectly well on my 500mhz machine, but there is a better one around the corner.

I’ll wait with forwarding it to another board until the first update, which should hopefully get rid of most overseen bugs :slight_smile:

Other than the afore mentioned lack of a screen rez setting, the game is great.

I also have a problem with alt tabbing; the screen seems to move down; it’s weird. I’ll get a screeny later if you need it.

Works very well on mt 1.5Ghz 17" Apple laptop! Only had time to go through the tutorials so far… Graphics run smoothly and look nice and the music / effects are amusing to listen to.

I’d be interested in knowing how you found developing the native OS X bits (what tools you used…).

Very nice game… I’ll play some more tonight.

Thank you for all the nice replies and good criticism. We’ll look into all of the mentioned problems and fix them if possible. I don’t have much time to visit boards now that we’ll need to quickly fix all the bugs that have cropped up.

  • elias

One comment to blah^3 though:

  1. We can still set up a webstarted link at JGF, by unofficial we imply that the link won’t come on the frontpage of our own download page.
  2. You don’t have to sacrifice a machine for java 5. The installer-bundled JRE is totally private.
  • elias

The game runs surprisingly well on my 500mhz machine (256mb/gf2mx 32mb). It’s actually playable with like… dunno… 20fps or so :slight_smile:

My bro was also surprised that it ran that fast ;D

On the bug site:

Freeze on exit (was still able to move the mouse cursor). Clicked not on the link and waited for 5minutes, but nothing happened.

Win98se
gf2mx 32mb 30.82 deto (opengl 1.3)
256mb ram
windows installer used

I’ll try it again now… I’ll update this post if it’s reproduceable.

edit:

Hmm. Ok it doesn’t really freeze. In the middle of the screen is an invisible dialog (the cursor changed in the middle to the normal one) and I was able to press it’s button with .

I try windowed now… maybe I can see the dialog then.

edit²:

Oh… it’s a javaw.exe crashed dialog from windows :-/

I couldn’t play it :’(

Input was very jerky, every few seconds an update

p4 3gig, 768 ram, xp, both installer+webstart version, radeon 9200se

Works fine here. Nice game!

When the game is loading, the music starts to stutter. Sounds like buffer underruns. I have the same thing with Cosmic Trip since java 1.5, but that one uses JavaSound.

The price seems a little steep. I mean, it’s a very good game and all, but I think it needs a one player campaign to fully justify that price. For that price you can have 2 full AAA games from the budget bin, you know what I mean? 15 or 19.95 quid seems a bit more easy money to spend on the net. I know 24.95 is just 5 more, but psychologically it seems “a lot” more.
I’ll probably register anyway, though :slight_smile:

But other than that, it’s really impressive work!

I think $24.95 is a good price for the game. Most (like 80%) of indy developed games go for $14.95-19.95. Of the remaining, 10% go for less then that ($5-9.95) and 10% go for more (24.95-34.95).

The very high quality ones with big production values (ie: a budget) tend to go for $24.95 and up. Tribal Trouble definetly fits in this category. It does not fit in with the typical ones developed in 3-6 months by one guy ($14-19.95) or the cheap ones developed by one guy in 3 months or less.

Infact, if I were them I would have started at $34.95 and then put it on sale after a few months for $24.95 :slight_smile:

Looks nice, but I had some problems:

  • When camera hits an end-stop, the screen judders at around 20Hz between two positions making the screen unviewable. Random movement inputs unstick the player, and things work until the next collision.
  • I get the green mouse trail when dragging
  • Map would only appear intermittantly

Not actually playable for me

Pentium 4 2.8GHz, Windows XP, ATI Radeon 9200, Driver 7.98-040120a-013558C

The driver was last upgraded around September 2004

[quote]Works fine here. Nice game!

The price seems a little steep. I mean, it’s a very good game and all, but I think it needs a one player campaign to fully justify that price. For that price you can have 2 full AAA games from the budget bin, you know what I mean? 15 or 19.95 quid seems a bit more easy money to spend on the net. I know 24.95 is just 5 more, but psychologically it seems “a lot” more.
I’ll probably register anyway, though :slight_smile:

But other than that, it’s really impressive work!
[/quote]
Well, with the current exchange rates, the game equates to around £13.50 or so. I’d still like to have a one player campaign mode. :smiley:

Can’t play it, because large parts of the island are simply missing and there are black squares instead (Win XP, Radeon X800XT-PE, Cat 5.3). Here a screen shot of the title screen with some polygons missing: http://www.jpct.net/img/tt_bug.jpg

Hansdampf, you have the same problem as me. I take it your using a Radeon 9200? It seems to be an issue with that card and the game combined…

DP

Yes, we’re waiting for a radeon 9200 to arrive so we can fix it. Not sure what that X800 problem is though. Anybody else got that problem?

Regarding the pice: the most problematic part of the price is the damn VAT that only applies to EU citizens. Once we get the 2 campaigns out I think the price is reasonable.

  • elias