I’m on the track of Xith’s Transparency problems demonstrated in Bleeding_Blending test. It has to do with the depth test. I’ve searched the internet for this problem and many sites say, that when rendering the transparent shapes, the depth test needs to be turned off. This is not totally true, but I think, I can solve our problems with this information. Maybe there’ll be the need to render in multi pass mode to solve it for some cases.
Well, anyway. I’ll post here, when I’ve more info.
Does this bring anyone to an idea?
Marvin