Alright… understand, that one I going to do going to assume transparent objects to be flat, which is mostly the case… and it should give much better results in general, especcialy if there is no intersection, though not always will be 100% correct…
Alright… yep, sounds very interesting!, haven’t heard of something like that exists… Great to know!
Thanks a lot for link and information! It was great to see, very nice done! Wokred fine, no problems. And transparencies handled surprisingly really nice there! It was good material to see how things can be possibly done!
[quote]And transparencies handled surprisingly really nice there!
[/quote]
You can believe me - was a hell of work, and significant part of my contributions to Xith3D came that time when we at JProof made these apps.
Question to everybody… Can anybody ran Bleeding_Blending_test please? Same old version as it was before…
I get latest xith from CVS and experiencing odd behaviour of transparencies… Have difficulties to explain really :-, just need to get it working “normally” to test new sorting… please look at it and advice… something like color buffer is not cleared every frame + improper culling I guess as well, since top shape is freezing on revers go (like it is drawn once and that’s it)… anyhow very strange to me…
Bohdan.
Edit: and when I set shapes to be opaque - no animation is happenning at all ??? Like transform is not updated or something…
Sorry, was my fault. Was easy to fix at last. Just setting the initial TransformGroupId to 1 instead of 0 :).
I also changed the test class to make it able to be run with LWJGL, which was not possible because of the Swing thing. I hope you’re not annoyed because of that.