Titan Attacks

I sure hope it makes more money than it costed

Heh, so do I :slight_smile:

Cas :slight_smile:

Just curious, wouldn’t it be more cost effective to pay a programmer to port something like RoboVM to PlayStation (or at least enough of it to run your games) rather than paying someone to port each individual game to another language (at least four games atm right?) and again for any updates. It’d reduce development time, allow faster times to market and allow working from a single code base.

Plus since it’d be a generic solution you could even recoup some of that development cost by licensing the code out to other java/android devs (say $5k or 10k each game).

Lastly after an exclusivity period, open source it for a little fame, glory, good company rep and for others to maintain :slight_smile:

Heh, so do I :slight_smile:

Cas :slight_smile:

In short… no. The cost of a good RoboVM port would be several times what it costs to port all our games from scratch into C++. Also I think that only Titan Attacks and Ultratron will fly… Droid Assault is too difficult to play with a controller (IMHO) and Revenge of the Titans is really very firmly designed for the comforts of a desktop PC.

If I had a spare million bucks, I’d hire someone to make a solution of some sort.

Cas :slight_smile:

Just curious, wouldn’t it be more cost effective to pay a programmer to port something like RoboVM to PlayStation (or at least enough of it to run your games) rather than paying someone to port each individual game to another language (at least four games atm right?) and again for any updates. It’d reduce development time, allow faster times to market and allow working from a single code base.

Plus since it’d be a generic solution you could even recoup some of that development cost by licensing the code out to other java/android devs (say $5k or 10k each game).

Lastly after an exclusivity period, open source it for a little fame, glory, good company rep and for others to maintain :slight_smile:

In short… no. The cost of a good RoboVM port would be several times what it costs to port all our games from scratch into C++. Also I think that only Titan Attacks and Ultratron will fly… Droid Assault is too difficult to play with a controller (IMHO) and Revenge of the Titans is really very firmly designed for the comforts of a desktop PC.

If I had a spare million bucks, I’d hire someone to make a solution of some sort.

Cas :slight_smile:

It’s great on especially Vita (Vita + Titan Attacks = perfect pick-up-and-play).

Can you say anything about what the costs were to have it ported by Curve, like a ballpark figure?
Anything else you can say about getting it to PlayStation, or was it Curve who did the heavy-lifting there (in terms of doing business with Sony)?

It’s great on especially Vita (Vita + Titan Attacks = perfect pick-up-and-play).

Can you say anything about what the costs were to have it ported by Curve, like a ballpark figure?
Anything else you can say about getting it to PlayStation, or was it Curve who did the heavy-lifting there (in terms of doing business with Sony)?

The main point of Curve is dealing with Sony, who despite all the hot air blowing on the internet, are still arses to work with and have many complicated and fiddly processes and so on.
The port itself cost, erm, maybe 2x as much as originally developing the game cost. That’s contractors for you :slight_smile:

Cas :slight_smile:

The main point of Curve is dealing with Sony, who despite all the hot air blowing on the internet, are still arses to work with and have many complicated and fiddly processes and so on.
The port itself cost, erm, maybe 2x as much as originally developing the game cost. That’s contractors for you :slight_smile:

Cas :slight_smile:

I though at least the Vita was “self publishing” :confused:

So no route to PS4 without porting… I might as well switch to C++ and UDK for good :emo:

I though at least the Vita was “self publishing” :confused:

So no route to PS4 without porting… I might as well switch to C++ and UDK for good :emo:

Unity is where it’s at. We’ve got a Unity game in development. It makes working with Java like being in the stone age :emo:

Cas :slight_smile:

What do you use as IDE ? The thing that comes with it is so horrible D:

What do you guys think of UE4 vs Untity?

I’m not using it… Chaz and Alli are. They both love it.

Cas :slight_smile:

Unity is where it’s at. We’ve got a Unity game in development. It makes working with Java like being in the stone age :emo:

Cas :slight_smile:

What do you use as IDE ? The thing that comes with it is so horrible D:

What do you guys think of UE4 vs Untity?