Hi there!
Thanx for a great forum and (so far) great answers. I 'm developing Applet games and have (finally!) begun to see how things should be done!
I’m currently running in windowmode @ 150 fps which makes my games quite fast since they were designed in the “old fashioned way” where you move as many times / sec as you repaint (that is like 25 fps…) Therefore I need to seperate the rendering frmo the animation and I found Markus Persson’s grate piece on discrete stepping but I can’t make it work properly since I don’t have a HQ timer in Applets…
So - The actual question would be:
How can I control the velocity in my applet games WITHOUT a discrete stepping algorithm whcih require a timer that I don’t have access to;
How can I make use of the discrete stepping algorithm from my Applet without a HQ timer?
/Suggestions plz?
Markus