The Intergalactic Trashman - PLAYABLE ALPHA AVAILABLE!!!

@SHC

Thanks for report it :smiley: Now, you can download the game updated to the latest version of libGDX.

@gongalf

Thanks for fixing. Bu unfortunately, my harddisk has completely crashed. Waiting for the replacementā€¦

new video up soon better audio and gameplay

posted link to website in ytv

will be upp soon
youtu.be/IdTa7Ecfazg

@gongalf

Iā€™ve got my replacement hdd and redownloaded your game. The same result happened still. Donā€™t know what happened.

@VIrtueeL Thanks for traying the game. Weā€™re making a lot of changes and improvements on the game so I think that in a near future you can enjoy it with better controls :smiley: (and with a more comprehensive and complete tutorial).

@SHC Thatā€™s desappointing :frowning: Iā€™ll investigate about it.

Hi all! This is our last update on Java-Gaming :ā€™( Just read on to know why.

Itā€™s been a while since last update. We have two major updates:

  • Weā€™re working on our KickStarter campaign: weā€™re making sketches, artworks, the trailer, talking about rewards, goals,ā€¦
    We hope we will launch the KickStarter campaign on one or two months but, you know, itā€™s a lot of work if we want a successful
    campaign.

  • Weā€™re moving from Java/LibGDX to Unity: We almost have the first pre-alpha ported to Unity. Why Unity? Because we can export the game to more platforms, and the developing process tasks, such as adding assets, creating physics bodies, build planets,ā€¦ are faster. Testing and adjusting parameters in Java/LibGDX is a slow task too (in comparison with Unity, of course). Another important reason is the level designing and building, we donā€™t need an specific editor, just an Unity extension. This is the reason why this is our last update on Java-Gaming, but you can follow us on Twitter, indieDB and TIGSource

While the designers are working in all the art stuff for KickStarter, the coders are adding new cool features
(planet jumping, ropes, dash, new enemies, conversation system, ā€¦).

Here you have some of the new stuff:

Mechanized enemy:

Ghoyold (your co-worker):

Your personal AI:

Explosive spiderbot!:

Hope you like it!

Farewell!

@SHC Stay tuned for the launch of the new prealpha made in Unity. I think that itā€™ll work on your Mac.

Thanks for sharing such a cool production with us. Iā€™ll be waiting to see what you come up with for the kick starter. 8)

Possibly you could still update here, maybe in Miscellaneous Topics board or something?
Anyways, you did a good job so far and best wishes for kickstarter.

Thank you guys! :smiley:

@Drenius Thank you for your advice, Iā€™ll send a message to a moderator.

Unity hmmā€¦ I guess with its new 2D tools you couldnā€™t resist. I donā€™t blame you for making the switch :point: . Still, makes me happy to know that this game started out in Java.

@kingroka123 I wish to continue with Java, but we need more speed in the game development :frowning:

This is why libgdx needs a general level editorā€¦