Thanks for report it Now, you can download the game updated to the latest version of libGDX.
Thanks for fixing. Bu unfortunately, my harddisk has completely crashed. Waiting for the replacementā¦
new video up soon better audio and gameplay
posted link to website in ytv
will be upp soon
youtu.be/IdTa7Ecfazg
Iāve got my replacement hdd and redownloaded your game. The same result happened still. Donāt know what happened.
@VIrtueeL Thanks for traying the game. Weāre making a lot of changes and improvements on the game so I think that in a near future you can enjoy it with better controls (and with a more comprehensive and complete tutorial).
@SHC Thatās desappointing Iāll investigate about it.
Hi all! This is our last update on Java-Gaming :ā( Just read on to know why.
Itās been a while since last update. We have two major updates:
-
Weāre working on our KickStarter campaign: weāre making sketches, artworks, the trailer, talking about rewards, goals,ā¦
We hope we will launch the KickStarter campaign on one or two months but, you know, itās a lot of work if we want a successful
campaign. -
Weāre moving from Java/LibGDX to Unity: We almost have the first pre-alpha ported to Unity. Why Unity? Because we can export the game to more platforms, and the developing process tasks, such as adding assets, creating physics bodies, build planets,ā¦ are faster. Testing and adjusting parameters in Java/LibGDX is a slow task too (in comparison with Unity, of course). Another important reason is the level designing and building, we donāt need an specific editor, just an Unity extension. This is the reason why this is our last update on Java-Gaming, but you can follow us on Twitter, indieDB and TIGSource
While the designers are working in all the art stuff for KickStarter, the coders are adding new cool features
(planet jumping, ropes, dash, new enemies, conversation system, ā¦).
Here you have some of the new stuff:
Mechanized enemy:
Ghoyold (your co-worker):
Your personal AI:
Explosive spiderbot!:
Hope you like it!
Farewell!
@SHC Stay tuned for the launch of the new prealpha made in Unity. I think that itāll work on your Mac.
Thanks for sharing such a cool production with us. Iāll be waiting to see what you come up with for the kick starter. 8)
Possibly you could still update here, maybe in Miscellaneous Topics board or something?
Anyways, you did a good job so far and best wishes for kickstarter.
Unity hmmā¦ I guess with its new 2D tools you couldnāt resist. I donāt blame you for making the switch :point: . Still, makes me happy to know that this game started out in Java.
This is why libgdx needs a general level editorā¦