The old thread has been locked, because there were no news for a too long time:
But recently I felt inspired to work some more on this project.
I’ve worked on the basics of a magic system, with a first nova type spell effect in place now:
Also I’ve completed the melee combat code, and published a new release:
http://sourceforge.net/projects/jewelhunt/files/r015/
It should work on Windows and Linux. But I haven’t tested the Linux version since a long time …
Since the release I worked mostly on the player stats, and I could finish the character screen. It shows “real” values now instead of dummies, and all the internal calculations for the stats should be in place too (besides those which I have forgotten …)
Next steps will be to set up item modifiers for all the stats and an improved map generator for wilderness type maps.
The current state is still a walkaround demo, to showcase what is already there. No game yet.