Thanks all, for the encouraging words. I’m dabbling in game creation since about 20 years, there have been ups and downs. In between I had become ill, so that there have been years, when I could not work at the computer, and this was the end of all the former projects. It’s better again, but I’ve no more the stability and power that I once had in the past.
I’m somwhat prone to the the “I’ve got a better idea and start newly” syndrome, but “better idea” seldom is a better game idea, but means to either simplify the program, if the former solution was too hard to use or maintain (e.g. a former RPG attempt had detailed creature body structures, modelling all limbs, which turned out not to be really useful but just a huge overhead and cause of errors), or the other way round, to make something more flexible, becuase the former solution was too limited.
So far I’m pretty sure though, that this time it’s a good compromise between “simple enough, so that it’s easy to work with” and still powerful enough to let my ideas come true. The only big question left is weather to add multiplayer support, and if yes, how exactly. At the moment the decision is to stay with single player.
I’ve uploaded a new snapshot, because two things felt so unfinished in the last release. There was the pyramid, but you couldn’t enter it. And there was the experimental item graphics overlay feature for the PC, which had a shield overlay, but no weapon. Now there is also a weapon overlay, that is shown if the PC is actually wielding a weapon, and there is a new map generator for the pyramid. It only produces a group of empty rooms though, but well, at least you can actually enter the pyramid.
https://sourceforge.net/projects/jewelhunt/files/jewelhunt/r021/
All changes since r020:
- Added pond and waypoint graphics.
- All item defense values were multiplied by 10, to make a +5% mod more meaningful.
- Added new blacksmith graphics.
- Added stronghold graphics, not used in game yet.
- Fix: Monster lairs should no longer overlap.
- Added pyramid dungeon.
- Added PC graphics sword overlay.
- Added UI spell icons.